Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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What We Do

by Graydom - Compo Entry

You play as the creep. An alien fluid alone, but not for long. With your "expert" RTS skills the creep can take over the planet(because you know, its an alien its just what they do) by destroying the enemy city and their defenses.

Witness amazing sophisticated fluid simulation that is %100 accurate all of the time, looks exactly like it does in real life, don't question it.

Battle against an AI so sophistacted that it will someimtes(rarely) ascend from our plane of existence and no longer take part in our mortal endeavors, somehow.

Play on a battleground that is different everytime. With gulfs and valleys like you will have literally never seen before.(No Sarcasm here, its actually pretty cool)

Instructions are in game.

Known Bugs:
Collectors turning invisible(they are still there, but invisible)
Water no longer dsiplaying growth(presumed to occur when collectors are placed with an adjacent side to spawners) Edit 1:It appears this can be solved by placing an additional spawner.

Downloads and Links




Graydom says ...
Dec 14, 2015 @ 1:12am

Sorry, I forgot the suorce. It will be done uploading in just a moment

Dec 14, 2015 @ 7:43pm

Web build asks to download. Doesn't play in browser.

Graydom says ...
Dec 14, 2015 @ 7:51pm

Yeah, I couldn't uplaod it to the site that I ahve done before(kongregate) just because of the chrome changes with the unity plugin, so it is a download, for the html file itself.

Dooskington says ...
Dec 14, 2015 @ 8:02pm

The music was really annoying, to be honest.
Also, I didn't really know what to do, even after reading the instructions. I felt like the controls were unresponsive.

shaulor says ...
Dec 14, 2015 @ 8:32pm

i like the concept but sadly every game is the same :)

Namek says ...
Dec 14, 2015 @ 9:51pm

Liked to play it but it was pretty to understand logic and strategy.

alyphen says ...
Dec 23, 2015 @ 4:15am

The game didn't really make a lot of sense - the tutorial was a wall of text, the controls were unresponsive (I was able to have a green block following my mouse!), there didn't seem to be any AI whatsoever, nor multiplayer, and there didn't seem to be that much to it. I think it really needs some work before it becomes something playable, and then some more to make it enjoyable.
It seems like you had an idea, and you went half way towards implementing it, so well done on that front.

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