Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: Itch.io has an experimental game downloader over here. You may find it useful.

Back to Browse Entries

World Grower - Growth of the civilization

by rhebsgaard - Compo Entry

IMPORTANT:
OSX version might not work. If it doesn't, try running 'chmod +x' on the executable in the .app/Contents/MacOS directory and see if it works now.

You have come to an empty world with one goal in mind. You will build a great and rich civilization from the emptiness, which currently plagues this unknown world.

Ranges:
Park: All 8 houses around the park
Shop: All 8 houses around the shop

Controls:
Zoom: Mouse scroll wheel
Move world: Drag left mouse button

--------------------------------------------------------------------------------
Sorry for the ugly UI. Time ran a bit short for me.
You can turn the music off in the options screen, which pops up when you press ESC
--------------------------------------------------------------------------------
Known bugs:
-Quit button says "button" instead of quit and doesn't work

Downloads and Links


Ratings

Coolness100%
#571Audio2.43
#585Overall3.12
#591Theme3.59
#607Mood2.79
#633Fun2.95
#641Humor1.99
#692Innovation2.77
#743Graphics2.58

Comments

amYk777 says ...
Dec 14, 2015 @ 5:10am

Perhaps consider implementing some sort of concrete goal.

Baknik says ...
Dec 14, 2015 @ 5:37am

This is a game I could sit and play for a little while. I also appreciate the bit of depth added having buildings boost one another. The interface buttons and menus are a bit dull, but they do the job.

graceavery says ...
Dec 14, 2015 @ 5:45am

I appreciate the depth, and definitely think that this could be fun and engaging once fleshed out a little better. Sprites are a little on the small side, so I found it difficult to read / see everything. I'm always down for simulation games though, glad to see this in the compo! 'v'

xdigdoug says ...
Dec 14, 2015 @ 6:03am

I'm not sure if the game has an ending, if you grow the area enough. Consider keeping the game short enough for people to complete it and as amYk777 said, a concrete goal would have more people wanting to play. It also seems that destroying a building doesn't free up the multiplier in cost for the next building, and parks don't seem to improve living space.

BloodJohn says ...
Dec 14, 2015 @ 6:04am

nice economic strategy. the pleasure had built his small town. thank you! PS music sucks :(

zybit says ...
Dec 14, 2015 @ 6:06am

Kind of cool. Reminds me of Settlers and Carcassonne mixed with SimCity.

aplomb says ...
Dec 14, 2015 @ 6:06am

Nice polish. I'd like to see some challenges.

amras0000 says ...
Dec 14, 2015 @ 6:13am

Even without an objective, I see the appeal of a perpetually growing city like this. The mechanics you have for clumping buildings together are really solid. The game falls apart for me on one issue, though.

In my eyes, a world builder like this should be about exponential expansion, where the city starts out with 10 residents and a little cornerstore and by the end of the game you're plopping down giant skyscrapers with spare change. You, on the other hand, went down the cookie clicker approach, where you match growing income with growing prices, making any gains on the player's part a completely meaningless skinnerbox.

Instead of increasing the price of each building with each one placed, I think you should've just made the upgrades more potent and exponentially more expensive (though still at a static cost). At that point, the player still has to increase income to afford the upgrades (which are neccessary because of limited worldspace), but the city actually shows the progress the player's made.

(P.S. - in your dropbox links, if you replace 'dropbox.com' with 'dl.dropbox.com' you'll get a direct download instead of going through dropbox's page)

manabreak says ...
Dec 14, 2015 @ 6:14am

The game is unplayable for me. After it's been running for a few seconds, the screen goes gray and I can't click anything.

willchil says ...
Dec 14, 2015 @ 7:21am

OSX version only runs once running 'chmod +x' on the executable in the .app/Contents/MacOS directory. Also, I would suggest allowing various screen sizes.

Dec 14, 2015 @ 7:23am

OSX version is not working

adamyounis says ...
Dec 14, 2015 @ 7:37am

I liked this one. The music seemed disjointed at first but I thought after a while it was pleasant. I can see there's depth in the systems, but perhaps was a bit ambitious for 48 hours? With more time, I can see a strong game here.

jcwelgemoed says ...
Dec 14, 2015 @ 9:24am

A game this large in concept needs more than 48 hours to do it justice. Overall good attempt though. Made me think of simcity. music was a bit too much so I turned it off quickly :)

aamatniekss says ...
Dec 14, 2015 @ 9:48am

It lacks a goal, but what is there is pretty well done! City-builders are one of my favourite type of games and I think this has a lot of potential if developed further. :)

bazz_boyy says ...
Dec 14, 2015 @ 10:14am

Hey man, Interesting game. Like amYk777 said, the game could use a goal/ challenge. You can make any decision you want in the game (that's available) and the only downfall is it might not be the most economically efficient choice. Nice game though anyway.

Tensoplast01 says ...
Dec 14, 2015 @ 10:56am

Where's the end??? Nice work!

jackyjjc says ...
Dec 14, 2015 @ 11:12am

I enjoy the game play and the graphics is lovely (I love that you have sprites for the upgraded buildings). However, the game involves quite a bit of waiting since the prices rises relatively quickly. Also it would be nice if I can actually see the range of the buildings (e.g. shop) so that I can plan my buildings optimally. Otherwise a very fun game!

gene-z says ...
Dec 14, 2015 @ 11:48am

Vera Nice game, congratulations...

Mithreindeir says ...
Dec 14, 2015 @ 11:50am

I liked it, even though I generally don't like simulation games

Pete_H says ...
Dec 14, 2015 @ 11:58am

Loved this game, a bit slow paced at time but very fun :) enjoyed building up my city!

Rogod says ...
Dec 14, 2015 @ 11:59am

It got old really fast. The theme is nice. It's quite cute and fun to play for a bit. I like that you can upgrade things and that it has a tutorial. I even like the music, however sound is a tad lacking. The art style is suitably minimalist and going for a style, but feels kinda lacking - maybe some 2-frame animation on the buildings mighta helped.
Not my kinda game as you can imagine. - Clicker heroes sounds like the worst thing ever to someone who grew up playing Sonic2 & Quake. :P

DivineOmega says ...
Dec 14, 2015 @ 12:00pm

Cool game. It is like an arcade version of Sim City. Needing the have certain building within nearby tiles to make other buildings work is an good mechanic.

It would be useful to have a goal, or at least multiple defined objective to keep people interested.

With a few extra features and rewards and a little polish, this could make an excellent mobile game.

goffmog says ...
Dec 14, 2015 @ 12:05pm

I spent all my money on expansions :(

I liked it, music feels a bit like it was just added for the sake of it but I completely understand that, I almost did the same for my entry.

It would be cool if houses generated tax income, also it would be good if the game detected if you'd got yourself into a situation with no income and not enough money to buy anything new and gave you a bit of extra cash - especially the first time it happens.

Kudos for doing a sim/management game as an LD compo entry, I did one last time and know all about how time consuming the UI requirements alone are!

Jeroenimoo0 says ...
Dec 14, 2015 @ 12:18pm

A goal would have made it better. Well done for 48 hours however!

Jackson says ...
Dec 14, 2015 @ 12:19pm

Tut is a bit long. Maybe find a way to make it more concise. Otherwise very good job!

jim3wg says ...
Dec 14, 2015 @ 1:03pm

Pretty cool

AranHase says ...
Dec 14, 2015 @ 1:18pm

Nice game, and enjoyed my few minutes with it. But, as others have commented, having an achievable goal would be nice.

Kaupenjoe says ...
Dec 14, 2015 @ 1:25pm

Really fun to play. Could probably sit for hours and grind money :P

icereci says ...
Dec 14, 2015 @ 1:27pm

Nice game.Tile graphics were good. I built parks all around.
Music was too intense :)
Loved it.

cimbaman says ...
Dec 14, 2015 @ 3:01pm

Growing a city is always fun. like the fact that buildings boost each other.
Quit in the menu is called button, and yes does not work. So alt + f4 it is. :)

ninos says ...
Dec 14, 2015 @ 3:20pm

Nice game, really reminds me of Sims City, great game

TheSteveIAm says ...
Dec 14, 2015 @ 3:45pm

Great concept, no adversities or goals

nunesbarbosa says ...
Dec 14, 2015 @ 4:00pm

Nice game.. but I couldn't play for more than 1 minute.. The objective was not too clear. The tutorial helps but it is too extense.

tedling says ...
Dec 14, 2015 @ 4:15pm

I love that you have implemented a tutorial :-)

Very cool game idea. I wish I'd done something like that. I love these kinda games.

I also really like the music! But please, next time use anything but .rar for distribution :-P

qbicfeet says ...
Dec 14, 2015 @ 4:39pm

It's a cool concept, but the lack of a goal and the relatively slow pace made me grow tired of it after a few minutes. Good start, but I think it would benefit some sort of progression system where you gain access to more units as your civilization grows, as well as some fast forward button that lets you speed up the simulation.

Dec 14, 2015 @ 5:10pm

I dig that you managed to give your game some depth.
Maybe a compo doesn't accomodate for this kind of games. It would probably need some sort of goal to reach to make it more entertaining. However, I must say that it made me feel like I was sitting in front of my old Atari 1040ST again, which is definitely cool! The music worked that feeling a lot.

Dec 14, 2015 @ 6:20pm

A little repetitive music, a mute button would be appreciated.

x92rwzb says ...
Dec 14, 2015 @ 6:21pm

This game is a nice economic game but it could be made better.

51monster2 says ...
Dec 14, 2015 @ 7:29pm

I like the whole idea behind it, but especially in the beginning it's very slow (meaning there is very little to do). Maybe achievements could fix that as small, intermediate goals? Could also get rid of the "no goal"-issue. Or just speed it up :)

3103lotte says ...
Dec 14, 2015 @ 7:43pm

Nice work Hedegaard;)

Dec 14, 2015 @ 8:05pm

Great use of the theme. I found myself playing this much longer than I had intended. Personally, I would have liked to see some failure conditions. You make mention of an office "breaking" in the tutorial, but since workers never seem to leave, that isn't really a problem.

mactinite says ...
Dec 14, 2015 @ 8:13pm

Nice little sim/city builder. Only issue for me is that it moves pretty slow and it's not really difficult at all.

that1guy232 says ...
Dec 14, 2015 @ 8:15pm

Pretty fun would like to see more buildings tho.

TaoPhoenix says ...
Dec 14, 2015 @ 8:25pm

It's important to separate what might be an "Easy fix" vs harder stuff. I'd think stuff like the rising prices of everything is a snap to change, and I'm with amras0000 when you build cities, (except maybe small "yearly" increases), the units stay the same, so you start with little houses then build bigger stuff. With the price of everything increasing *every purchase* and the "time to wait for a sane time to buy land" is in realtime, he's right that maybe a good concept got crunched into the "clicker" category that's an imitation of the fun like cotton candy, but then you sour on it REAL fast.

I know this is LD, but even something as simple as "build enough money to build Hotels and become a millionaire" is a goal. 1 more bldg type, but it's closer to the city build genre not the clicker "increase forever until a house costs 400,000 and you wait half an hour to buy land".

Pusty says ...
Dec 14, 2015 @ 9:13pm

Fun to play! Nice music!

Gornova says ...
Dec 14, 2015 @ 10:36pm

I liked the game for first minutes, then lack of a concrete goal let me think that could be a game, but right now is just a demo. You should add some problems: keep growing is okay, but what about too much houses together? May player lose some buildings? And so on

MHaton says ...
Dec 14, 2015 @ 10:59pm

Could be pretty neat! With a bit more direction to it and some more variety (obviously a fault of this being a game jam) it could be something really nice that I could easily get addicted to.

That said, the music has already driven me to insanity and I only played for a few minutes. Could do with some variety on that end, or at least a mute button!

MHaton says ...
Dec 14, 2015 @ 11:00pm

Just noticed there is actually a mute button. Woops.

Dec 15, 2015 @ 12:39am

Fits the theme well, but as others have mentioned the economic model means you seem to spend quite a bit of time just waiting.

The lack of a goal and/or some other influence that affects the world limits the appeal for me. But it is a great effort and has potential.

Ben Allen says ...
Dec 15, 2015 @ 1:26am

Great game, but it could use some more depth. As it is right now, it's really just a clicker game without the clicking. Nothing wrong with that though! I appreciate not having to click so much.

Obviously can't expect a ton of depth for a compo game though. It's impressive enough as is!

NidzaKornjaca says ...
Dec 15, 2015 @ 1:56am

Interesting concept, though an actual goal would do wonders for a game like this.

Micah Goodhue says ...
Dec 15, 2015 @ 2:03am

Great game! I fairly enjoyed it, it could've used some sounds though. Overall 4/5

Krafty says ...
Dec 15, 2015 @ 2:38am

this was pretty interesting. the music got annoying after a little while though, and i think that it could be improved a lot. one issue i found was that if you destroy your office buildings and dont have enough money saved up, you cant continue the game. it was fun though! :)

CalmKai says ...
Dec 15, 2015 @ 3:11am

Works on mac

yahooda says ...
Dec 15, 2015 @ 3:37am

I love the music. It fits the game's style nicely and reminds me a bit of SimCity.

Didi says ...
Dec 15, 2015 @ 4:30am

Can't see a civ kind of game that I'm already addicted!

SpecialChef says ...
Dec 15, 2015 @ 8:20am

Fun, but headache inducing. I muted the volume and then just kept playing. Building, expanding, upgrading. Need something like this for the mobile! Great submission!

KaiseanGames says ...
Dec 15, 2015 @ 11:29am

Nice concept. I tried something much similar, on a hex grid, with more different buildings, but I was too ambitious. Keep up the good work!

issa says ...
Dec 15, 2015 @ 2:22pm

The tutorial was a bit too much for one go, I forgot what each thing did by the time it was over.

CaptainRed_ says ...
Dec 15, 2015 @ 2:23pm

Looks like a lot was done in a short time, I enjoyed this game and really liked how in-depth some of the systems are.

treslapin says ...
Dec 15, 2015 @ 2:31pm

I can see this being a lot of fun. Hope you keep at it after the jam!

crucknuk says ...
Dec 15, 2015 @ 2:40pm

Very nice compo there !
The game pacing is a little slow though, because the upgrades costs are growing fast.
Fits the theme really well, and nice realisation in 48h !

Dec 15, 2015 @ 2:52pm

Nice game :) slow gameplay but city building is always fun huge fan :D

Eingya says ...
Dec 15, 2015 @ 3:00pm

maybe it needs a sound effect or something when you click on a building, to notify you you now have to click on the grid to build it.

I'm also not a fan of how the upgrading cost increases globally rather than by building to building basis.

Apart from that is a nifty little prototype with a really cool idea in the "expanding world"

TiByte says ...
Dec 15, 2015 @ 3:57pm

I think a goal of the game would be good. The music is pretty annoying after a short time. Maybe you could make a button to toggle the music :)

AzureAspect says ...
Dec 15, 2015 @ 6:47pm

City growing simulator, whats the point of offices?
It seems my citizens earn more money by having shops next to them. I wonder where I need the offices o.o

Well thought gameplay mechanics and game idea however :)

Taffaz says ...
Dec 15, 2015 @ 8:58pm

Cool city builder, cost for buildings gets crazy after a while.

Peekotus says ...
Dec 15, 2015 @ 10:22pm

There is a lot of depth in this game but we need challenges and a solid goal.

fergarram says ...
Dec 16, 2015 @ 1:03am

You might wanna improve the graphics.
OSX is not working for me.

Akhera says ...
Dec 16, 2015 @ 12:51pm

Ok concept, but lacks a goal and is in need of polish. Because prices go up, growing feels meaningless. Kudos for including a tutorial.

antonuklein says ...
Dec 16, 2015 @ 2:45pm

Expanding a house costs the same amount as buying one, however both amounts keep going up. There is appeal here, don't get me wrong, it's just not done as well as I'd have liked.

Jimbly says ...
Dec 16, 2015 @ 3:42pm

Fun little toy. Would like it if it didn't pause in the background, I'd probably leave it running for a while... definitely slows way down and needs to keep going - would be fun to be getting more money and space than I can keep up with building expansions with for a while =).

DrFallos says ...
Dec 16, 2015 @ 10:18pm

Well done!

KunoNoOni says ...
Dec 16, 2015 @ 10:52pm

I echo the sentiments of the others, its really a cool game and I hope you work on it more after the compo. I also agree with @amras0000 comments. I felt the cost of upgrading and of the buildings themselves grew too big too quickly. While I really enjoyed the game, waiting for enough money to do something and then only being able to do one thing before needing to wait some more got old quickly.

guoboism says ...
Dec 17, 2015 @ 12:35am

Great game! A minimal design of sim city.
Suggestions:
1 Game ends to quickly? As the price of stuff go up really fast.
2 Game came to a tie when price is too high. How can it to a game player tries to play longer yet fail due to increasing difficulty.

sonelliot says ...
Dec 17, 2015 @ 1:54am

I like the concept. I agree that you do need some sort of win/lose condition or maybe natural disasters that wipe out your buildings.

candlesan says ...
Dec 17, 2015 @ 8:15am

Love these types of expansion growth games! Reminds me of sim city.

Dec 17, 2015 @ 12:28pm

I mostly agree with what the other comments have stated. That being said, it's a fun little game and very similar to what we did this LD! Although I think your game is a lot more complete. Good job.

Dec 17, 2015 @ 12:29pm

I mostly agree with what the other comments have stated. That being said, it's a fun little game and very similar to what we did this LD! Although I think your game is a lot more complete. Good job. Audio gets a little repetitive after a while.

Move127 says ...
Dec 18, 2015 @ 12:34am

I enjoyed it. There is something pleasant about watching numbers go up. The music, while annoying at first, grew on me. It felt like a very relaxed city builder.

Dec 18, 2015 @ 12:42am

Well made game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/7EMaRu1rC0U

KZdev says ...
Dec 18, 2015 @ 12:58am

Pretty nice little sim game. There's not much challenge to it, but as a sandbox it works well.

dcRfj15 says ...
Dec 18, 2015 @ 4:17am

I think that the game was fun, and the primary mechanics of the game were good. One critique that I had was that all of the buildings became expensive too quickly. I ended up having to wait to place buildings which was a little tedious.
Overall great job!

Acerio says ...
Dec 18, 2015 @ 6:30am

I felt like there should've been more to do, like more buildings to create. After upgrading everything it got pretty boring especially since the prices of buildings rose quickly.

bradur says ...
Dec 18, 2015 @ 2:50pm

Kinda cool management game but there was no danger or goal, so it was a little pointless. Anyhow, the music and graphics went together nicely and the management itself was interesting for a while.

Dec 19, 2015 @ 10:38pm

nice little game, would be good to have more of a goal, had some issues with quitting the game, but fun game :)

Joror says ...
Dec 20, 2015 @ 5:16pm

A nice solid start for a builder game!
The added dimension of exploration is cool, but would be more interesting if there were more fields available, so you could make more tactical decisions.
A goal, or special reward when you reach money/citizen/size nr X would be essential too. :)

Drauthius says ...
Dec 22, 2015 @ 12:26am

Interesting concept, we went for something similar. I like the city builder thing, and it was nice being able to upgrade existing structures. Not a lot of conflict or challenge in the game though, it was pretty much just sitting and waiting for money for the next upgrade or building.

euske says ...
Dec 25, 2015 @ 3:24pm

I think there's a bit of game design issue here. The idea is somewhat similar to those clicking games, but the game's slow pace doesn't make it feel like you're making a good progress. The inflation rate is so high that you have to wait a lot to earn money to buy the next upgrade. But with a little tweak this game could be very fun and addicting. Also a nice cheerful music!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]