Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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A Mold's Life

by vrld - Compo Entry

The ultimate mold simulator! Devour food! Grow! Devour more food! Fight! Devour EVEN MORE food!

You control you mold indirectly: Place goals with the left mouse button. Clear goals with the right mouse button (or any key [except escape]). How the mold reaches the goal(s) is not under your control.

Needs LÖVE 0.9.2 to run.

Downloads and Links




FuzzyWuzzie says ...
Dec 14, 2015 @ 3:54am

Who knew I could be so in invested in the growth patterns of fish mold? Very cool and relaxing to just sit and watch - though I seemed to have trouble getting the mold to 'split' / branch?

MarekkPie says ...
Dec 14, 2015 @ 5:12am

Interesting concept. Wish things moved a bit faster. Also, don't really understand what I'm supposed to do when the "enemy" mold shows up. You reach the limit of what you can cover it with when there is a sliver of mold left.

zybit says ...
Dec 14, 2015 @ 10:53am

Cool effects for the mold. Runs a little slow though.

deadpixl says ...
Dec 14, 2015 @ 7:49pm

Surprisingly hypnotic. Love the music and the sound of the mold. I wish there were more indicators letting me know i was doing things correctly. Like the eye of the fish changing colors. I also couldn't get the mold to split.

oxysoft says ...
Dec 14, 2015 @ 8:09pm

very cool, could be expanded further

Piode says ...
Dec 14, 2015 @ 8:12pm

A very bizarre game, but I like it. Very unique.

Charzendat says ...
Dec 14, 2015 @ 8:33pm

I do wish the game ran faster, or if maybe there was a speed up option. Plus I gave up when the opposing mould appeared. At first I thought it was just who got the most but then I realised you could destroy them and waited for at least 5 minutes for this one little patch to just die but it wouldn't.

Tijn says ...
Dec 14, 2015 @ 8:57pm

I barely understand what I'm doing or what's going on, but I just sat here, staring at it grow, for like 20 minutes :D

It looks very pretty. I wish I knew how I could solve the apple puzzle with the "enemy mold" though.

davesoft says ...
Dec 14, 2015 @ 9:35pm

Amazing concept and well executed, I could play it for hours. I think I already have :P

Chewie says ...
Dec 14, 2015 @ 9:59pm

A bit unclear goal of the game and slow pace made it a little boring for me. Stuck on the level with enemy,was not able to find the way to finish the level.

Visual are good, mold movement and "strings" looks nice.

Solifuge says ...
Dec 15, 2015 @ 12:59am

Pretty weird, cool strategy game. I'm curious about how you did pathfinding, and what the lines between the mold dots represented. Also, fighting other mold is pretty tough (Especially that Turkey Level); I don't know if I gather strength by growing larger, or whether I'm supposed to just click on spots and hope I can overcome them by brute force. It seems like there's some neat stuff going on under the hood, but the game doesn't provide much feedback about it to let me choose my next move, other than watching my mold grow and some very pleasant sounds.

All in all, I had fun with this. Thanks for putting it together.

josefnpat says ...
Dec 15, 2015 @ 1:48am

Very nice use of shaders. This was a really cool game, but it felt very slow gameplay-wise. Great job!

Akhera says ...
Dec 17, 2015 @ 9:25pm

The concept sounds good on paper, but in practice it's quite boring. Most of the time I'm just staring at the screen not really being able to speed things up in any way.

BlackBulletIV says ...
Dec 20, 2015 @ 12:42pm

Interesting concept (very well fit for the themes) and good graphics. Held my attention for quite a while.

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