Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: Itch.io has an experimental game downloader over here. You may find it useful.

Back to Browse Entries

Office Fireman

by chrissou - Compo Entry

Theme used: "Two Button Control" (Wanted to include the other theme with fire spreading but you know ... reasons)

On you office chair with an extinguisher, go through levels by reaching the green zone.
You can put out fire with the extinguisher
Don't waste the extinguisher content, but you can refill it if you find other extinguishers on the ground.
Beware of the blue extinguishers! They are unstable

Downloads and Links


Ratings

#2163Coolness22%

Comments

nexust says ...
Dec 14, 2015 @ 4:44pm

This is an interesting idea. Some animations would have helped a lot and the art didn't seem all that consistent. In terms of gameplay, the physics were decent and worked well with the gameplay. The navigation is tricky but that isn't a bad thing since we are supposed to be propelling ourselves around on an office chair, the challenge makes the game.

pjimmy says ...
Dec 15, 2015 @ 9:33pm

nice, cool concept, but needs some serious improvement with the visuals. well done

acotis says ...
Dec 15, 2015 @ 9:35pm

Very frustrating to only be able to turn one direction :( Still, I love the image of a guy putting out fires on a wheely chair.

Dec 15, 2015 @ 9:35pm

haha funny idea and cool game. I wanted to do something similar in real life anyway ;) sadly the theme really messed up with this one cause 3 buttons would've been soooo nice

f7f5 says ...
Dec 15, 2015 @ 9:37pm

The physics look good, but the mood suffers from lack of audio.

Dec 20, 2015 @ 8:41am

I think the theme was a little weak, and being able to only turn in one direction was quite frustrating. Apart from that, the game has cool mechanics such as being able to put out fires and various pickups. Having a supply level keeps you on your toes, making sure you complete the level in time.

Dec 27, 2015 @ 4:05pm

Had fun playing your game. a find the first few levels more difficult than the last one, you could thinkt about rearranging them to get a better learning curve. :)

i really like the concept and the idea of your game,
and it is well done for a compo.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]