Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Sumo Twomo

by foolmoron - Compo Entry

You play as a Twomo - an alien creature who is known to engage in rolling death matches from time to time. They can also grow in size by absorbing life energy from the universe. Eventually they will absorb all life, and the concept of existence as we know it will become meaningless.

This game was the result of me struggling with Unreal 4 for the entire weekend! It's honestly a miracle I got something playable out...

Windows-only sorry :(

​Twomo 1
A - turn left
S - turn right
A + S - boost forwards in the direction you're pointing
hold A + S - slowly grow in mass

​Twomo 2
K - turn left
L - turn right
K + L - boost forwards in the direction you're pointing
hold K + L - slowly grow in mass

Downloads and Links




bradur says ...
Dec 14, 2015 @ 4:44pm

Funny game! This is what happened to me:

The controls are a tad bit hard, since it's not always 100% clear where the Sumo TwoMo is heading :D. Nice work!

aeveis says ...
Dec 15, 2015 @ 5:36am

Ah, so I noticed with my laptop keyboard it can only accept max 3 inputs, so two players holding to grow doesn't work for me. Controls were a bit hard, sometimes I would just end up spinning really fast because the other person was growing or moving. I do like the options with growing and trying the hit the other person off though.

Echo Team says ...
Dec 19, 2015 @ 11:11pm

Unreal 4 can be a struggle.

Funske says ...
Dec 20, 2015 @ 2:58am

I enjoyed the flashiness of the game it really added to the mood, audio would have been nice, but it was fun. I wish I had someone to play it with because this seems like it can be a really fun game with friends.

aplomb says ...
Dec 20, 2015 @ 5:48am

Funny idea and execution. Great graphics. Very difficult to manage the controls, though.

sbot1101 says ...
Dec 20, 2015 @ 6:44am

Good fun, hard to control but that just adds to the fun.

Dec 20, 2015 @ 10:31am

Kudos for trying out Unreal engine. I like that concept, but I feel that it needs some more work.

simon.parzer says ...
Dec 20, 2015 @ 11:42am

Could be more enjoyable with more intuitive controls. They can still be whacky just more understandable. Maybe boost direction towards the player or middle or better visual feedback of the aim.

hyperscope says ...
Dec 21, 2015 @ 5:16pm

I found the controls a little wonky not to say that it should throw out all together but maybe a little more clear. Like my ludum dare entry I'm sure this game would be better played with 2 people :P I wonder does the size of the player affect their weight? That would be interesting.

Dec 26, 2015 @ 11:27pm

The controls feel a bit wonky especially when you want to go in a single direction but only have enough momentum to spin halfway around thus the next A+S press pushes you in the opposite direction.

radmars says ...
Dec 26, 2015 @ 11:35pm

Nice! I really like this concept. As others said the controls are a little funky but I would love to play this with controller support. Nice work!

Dec 30, 2015 @ 1:00am

Nice to see you delivered a working unreal game! Seems like a solid concept. It's a bit difficult to control but I like the way you utilized 2 button input. I wasn't able to play 2 players, seems like that would be fun though, needs some ai.

01010111 says ...
Jan 5, 2016 @ 12:53am

Living up to its name at ~350MB!! Really cool concept, I love how the simple geometry shows heading really well. I think this would look nice with a toon shader :D Good work tackling Unreal in a weekend!

anakonda says ...
Apr 26, 2017 @ 6:21pm

Super cool!! Love the concept and creativity: pretty smart!

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