Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Dashing Cubes

by BUNN1E5 - Jam Entry

This is my entry for LudumDare 34! I really didn't have time to work on it because of Hanukkah and I was hosting a party. So I started at 6pm Pacific time today. Also when I first say the theme it said (or at least I thought it said) "One button controls" so I ended up doing just that. I slapped this together in around 4 and a half hours so I hope you enjoy!

I don't know if the Mac or Linux versions work, if not I'm sorry. I just don't have the time to test them.


Space - Switch
R - Reset
Esc - Return to Menu

Downloads and Links




fakefrogsonly says ...
Dec 14, 2015 @ 12:07pm

The minimalist look worked well. Was not clear what I was meant to be at all though.

Dec 14, 2015 @ 12:13pm

For some reason, i can't see any obstacles (it looks like there should be some) in web version (can't check windows) - it's just the cube and empty track

Andrew Deem says ...
Dec 14, 2015 @ 12:20pm

Couldn't get the hang of the space mechanic. I kept speeding off into oblivion. From the screen shots, it looks the player is supposed to dodge cubes, but I never encounter them. Tried both the Windows and Web version.

I do enjoy the perspective of the game though. I think it looks nice.

Ghen says ...
Dec 14, 2015 @ 12:22pm

there is no obstacle/enemy on the webgl version...
or is it supposedly not?

icereci says ...
Dec 14, 2015 @ 12:25pm

I didn't understand the purpose but I played it a few times. Nice atmosphere..

rplnt says ...
Dec 14, 2015 @ 12:39pm

A bit buggy, definitely needs UX work - took me a while to figure out that I really need to enter alevel number :)

Love the look though. And it is challenging (and fun) to play.

Andrew Deem says ...
Dec 14, 2015 @ 12:46pm

After coming back and reading the note you added, I can see cubes! I think the dashing back and forth between the two rows is very fun. Good luck!

rujo says ...
Dec 14, 2015 @ 1:26pm

it's a nice looking game considering that it was made in 5 hours
the style is minimal and the visual is very cool
simple and already seen gameplay but still good for the theme and the compo

Zetym says ...
Dec 14, 2015 @ 2:45pm

Interesting concept, could be more user friendly by having a default level, one button per level, or popping up an error message when clicking start without choosing a level instead

Bacontree says ...
Dec 14, 2015 @ 3:52pm

For a 5 hour game, this is great. Simple idea and very fun to play.

razveck says ...
Dec 14, 2015 @ 3:54pm

The first level has no obstacles, apparently. If you input a level number in the main menu box, you should see obstacles. That said, this game could use a lot of polish.

JordanFitz says ...
Dec 15, 2015 @ 3:26am

Pretty fun, not sure what's supposed to happen when you hit an obstacle but it appears to start shaking around wildly, prompting me to restart the game.

alvarop says ...
Dec 15, 2015 @ 6:29am

I really liked level 666.

Kuality Games says ...
Dec 15, 2015 @ 6:37pm

I couldn't see any obstacles for some reason. Are they missing, perhaps? Looks good for 5 hours of work, though.

Phobos001 says ...
Dec 15, 2015 @ 10:29pm

Very simple, very fun! However I will note that I somehow broke the space-time continuity after dying:

Adreqi says ...
Dec 19, 2015 @ 4:04pm

Nice one considering the 5-hour dev time. I'm curious about what it would have looked like if you could have worked on it the whole weekend ^^

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