Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by peejaygee - Compo Entry

Here is my entry.

Theme was either Two button controls or Growing (or both) I opted for the 'two button controls'

Now the game is called Survive, and all you have to do it that.

On the Window Version (the main submission) you press Z to move yourself around the outside of the screen,and you use X to shoot, but you are limited to the amount of shooting you can do (that is intentional).

When you first start the game, the motion meter won't start falling until you move (that was just to allow for people to start the game and then get their fingers on the keys ready)

If you stop moving, your 'Motion' meter goes down, if it gets to the bottom, it's Game Over (press space to go back to the Title Page)

If a sprocket hits you, again, Game Over, be careful by the corners, you don't want to be there when it fires one out.

See how high of a score you can get, it will keep your highest score until you close the game down.

There is also a Android version and a HTML5 version, they are both for people who don't have access to a windows machine, just to see how it works. The HTML5 version operates pretty much the same as the Windows version. The Android version if different, you have an auto-fire and you touch the screen to move around but the game mechanics are the same (Motion runs out, or you get hit by a sproket it's game over and it's double tap to restart) {Please note, the Android version has no special permissions, but has to be side-loaded into your cell phone, and is set for version 2.2 and up)

I have tried my HTML5 version in various browsers, some need a 'refresh' to start it loading (don't know why). Worked in MS Edge with no issues.

Hope you enjoy it, constructive criticism and positive feedback will be appreciated.

Downloads and Links




Levi D. Smith says ...
Dec 15, 2015 @ 2:49am

Nice simple game. I like how it forces you to keep moving. It seems like the game just keeps going unless you get hit on purpose or forget to keep moving. I wish the wrench shot in a consistent direction, as it seemed to shoot in a random direction every time.

Phil Strahl says ...
Dec 15, 2015 @ 8:16pm

I have no idea what I was doing. It seems like a shooter that's got way too much randomness (shoot direction, "enemy" appearance) and too little player interaction. Just move and shoot. Or am I missing something?

Dec 15, 2015 @ 8:47pm

It's probably really difficult to hit the targets, because everything a player can do is timing..

ToloaGames says ...
Dec 15, 2015 @ 8:48pm

I find it very hard to hit stuff.

ohmmus says ...
Dec 15, 2015 @ 8:55pm

Nice and simple game! Great work finishing!

- I'm not sure why I would have to stop in the game. The sprockets don't fire often enough for me to need to stop to avoid any.
- Bolt/bullet speed takes the wrench's movement into account. If you removed your speed from the bullet, and made it move a little faster, the consistency in bullet speed would allow you to time your shots to hit the sprockets. Right now it's just a little too unpredictable for that and it ruins some of the fun for me.
- After a while I found things to be a bit repetitive. Maybe even just another visual of a sprocket would have kept things interesting. Or maybe a power up of some kind that you have to shoot to pick up? Bouncy bullets, or rapid fire. there are a lot of options you can try =)

Overall though, the game is playable and complete. Well done!

Dec 15, 2015 @ 8:58pm

Maybe I'm missing something? The movement drains like crazy once I budge just a little bit. Kind of too hard because of the randomness.

Dec 15, 2015 @ 9:23pm

Confusing and hard.

wooltech says ...
Dec 20, 2015 @ 12:41am

I like the idea of having to keep moving - a bit like Speed with a spanner instead of a bus!

dylanwolf says ...
Dec 29, 2015 @ 5:51pm

Interesting approach "two button controls." Feels like the speed/enemy rate could be increased a bit because it was pretty easy to stay moving.

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