Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Sad Submission

by Loneshark - Jam Entry

A man who is finding himself must navigate the wastelands of his inner inhibitions in his quest for personal growth and material acquisition.

*As the original upload is incomplete, it is recommended to play through the updated version*

Movement (gamepad axis, keyboard mapping)
Action (gamepad fire button, keyboard mapping)

Corral Summer (2D Artwork)
Austin (3D Modeling)
Maverick Loneshark (Scripting and Audio)

Special Thanks:
James Moore (Post-jam World Theme)

Code: Unity w/ Visual Studio
Art: Blender for 3D models, Photoshop, After Effects, and a tool called "Animation Editor" for sprite sheets
Sound: FamiTracker, sfxr, FL Studio, and Audacity

Downloads and Links




Dec 15, 2015 @ 6:10pm

Good music and graphics. Can't figure out what to do after I grab weapon and see man in Santa costume. When I kill him, game just restarts. Also, when I dive into well, game restarts too. Can't see any connection with theme

mockthebear says ...
Dec 15, 2015 @ 6:12pm

Acutalyl i dindt see the two themes anywhere, until i saw your explanation. This may hurt the theme score because when the player have to read something that is not in the game to understand... well this is not good actually.
But i have to say, this one have one of the best scneario artwork i saw so far. I liked the whay you have to go right to get some equip. most of the games just start and go left XD

Taldius says ...
Dec 15, 2015 @ 8:22pm

I managed to recolt the objects on the left but I wasn't able to find out how to kill the big monster.
The walking felt a bit slow and the jumping was too quick.
But the game look pretty good, nice work.

Loneshark says ...
Dec 15, 2015 @ 11:39pm

It seems the post-jam version 1.0 has an issue where the player can jump higher or not as high depending on input detection from browser.

I'll have to investigate this matter and possibly tweak collision detection as well.

MercuryXGames says ...
Dec 16, 2015 @ 11:15am

nice game!

tantumgames says ...
Dec 16, 2015 @ 11:36am

Nice art and music.

Spencer Alves says ...
Dec 23, 2015 @ 5:24am

Neat graphics and nice music, but even after finding the powerups, I couldn't figure out how to get around the purple guy.

Dec 23, 2015 @ 5:35am

Cool parallax scrolling background (or true 3d, but cool nevertheless). Like the graphic styles (even if they're a bit disjoint). Wasn't really sure how it related to the theme. The text was so small when I reached Santa that I couldn't even read it right next to my monitor.

simon.parzer says ...
Dec 23, 2015 @ 9:50am

I couldn't figure out how to kill the monster. Also the game restarted when I jumped down the well. I definitely like the character sprites.

Dec 23, 2015 @ 2:16pm

Giving cookies to Santa doesn't work. Not sure how your game fits the theme.
Exploring the level is fun, it's not fair that you die on the bottom of the well, cause there is no water and you have a parachute!

Loneshark says ...
Dec 23, 2015 @ 10:10pm

@Tangible Games, I just checked and cookies definitely work for both gamepad and keyboard*


There wasn't enough time to do a proper death scene with the well: "You died. Why on Earth would anyone jump down a well?!"

If I get around to it I might make an updated version where the well actually has more significance...

*You did say you explored, right? ;-)


SamH says ...
Dec 23, 2015 @ 11:45pm

Can you maybe leave a link to the original submission? The post-jam version is fine, but it would be fair to see how the first version was, too!

Loneshark says ...
Dec 26, 2015 @ 11:48pm

@SamH the original is available via source for the curious, but it's essentially the post-jam version minus the main BGM and the ability to be completed (there was no way to die or 'finish').

TheWzzard says ...
Dec 27, 2015 @ 7:47pm

some nice art assets but I don't think the 3D environments and sprites mesh

Dietrich Epp says ...
Dec 27, 2015 @ 8:13pm

Can't figure this one out. It took me a while to figure out to go left, and then I couldn't figure out what to do with the sword, and I'm not sure what the boots do.

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