Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Red or Blue

by besieger1 - Jam Entry

A short and sweet FPS, the theme tie in is the terminal used to generate the level takes one of two buttons presses that changes the generated level.

Downloads and Links




kabel says ...
Dec 15, 2015 @ 12:48pm

It's a nice little game, but there is no point, no objective, no tutorial and no reason for me to slaughter some cubes. There needs to be a little more context and little more answering questions like why?
Sure the gameplay is engaging, but two very small levels is too short to fully use game mechanics like scope for example.

3rdChance says ...
Dec 15, 2015 @ 2:55pm

Fun shooting stuff cubes for a few minutes, but my framerate was like hell even on lowest settings. Also, some context / setting / mission would have been nice. But keep up your work and get better for the next LD !

NirabazGAMES says ...
Dec 15, 2015 @ 4:39pm

Interesting game and attractive graphics!

Auroz says ...
Dec 16, 2015 @ 8:31pm

After pressing the button, nothing happened. I wasn't a big fan of the smooth turning of the camera, but what I could play felt fairly solid.

Coomzy says ...
Dec 16, 2015 @ 8:41pm

I think for an FPS the aim should be instant not gradual, and echo waht Kabel says.

Dec 16, 2015 @ 8:43pm

I can definitely see potential, also, on the first panel with a red and blue button, maybe you should make Q correspond to the left button, rather than the right.

Hot Box Games says ...
Dec 18, 2015 @ 8:04pm

Good concept, I like where you were going with this. By the time I found the door, all the enemies were stacked up at the door. I also didn't like the way the camera lerps to the new look direction, felt very floaty and not what I'm used to. Good effort overall.

daveh says ...
Dec 18, 2015 @ 8:09pm

Definitely needed at least some simple goal. Functional basis for a shooter though, so good job on that.

Gyfis says ...
Dec 18, 2015 @ 10:39pm

Like other mentioned, this heavily misses some kind of a goal, or at least an indicator - also the door were very subtly hidden in the game. I like the graphics though, very nice, and also enjoyed the camera movement (although it was laggy, but that's my fault). Good proof of concept, overall!

zenmumbler says ...
Dec 23, 2015 @ 10:31pm

I'm getting some UnitZ vibes from this one :) but maybe I've seen too many Sterling videos. Hope you have some more time next round.

Jan 4, 2016 @ 2:20pm

It's interesting, but as others have said no goal is kinda awkward and I'm not sure it's really in the spirit of the theme.

gallerdude says ...
Jan 4, 2016 @ 3:26pm

Too subtle for me.

DecayConstant says ...
Jan 4, 2016 @ 7:29pm

Pretty cool concept and very clean looking graphics. :)
I was able to get to 123 kills, but then I ran out of bullets; so I climbed onto the building and jumped out of the level. :P

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