Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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by ccglp - Compo Entry

In this game you will have to protect the yellow sphere!. It's important, but you don't know why. Keep the good work guy!

a&d || arrow keys left &right

Hi there! I'm CCGLP, a videogame designer and developer student in ESNE, a university in Madrid, spain.

This is my 5th Ludum Dare and this time I want to make something more arcade than my other games, so I followed the "theme/rule" of the two button controls.
I use the growing theme as well atthe progression in the game.


Thank you for playing! Please, leave your feedback behind! :)

Downloads and Links




mukult says ...
Dec 14, 2015 @ 9:11am

Simple gameplay with good use of theme! :)

Congrats on completing the game. I liked the music...
But the gameplay could be more complex... it gets kind of boring after a while.

MCRewind says ...
Dec 14, 2015 @ 9:26am

Gameplay is pretty fun but it feels impossible in the later levels

Ghen says ...
Dec 14, 2015 @ 9:47am

nice simple 2D tower defense, i like how you can progress and update the weapon, even tho it will be nice if theres subtle change on scenery each time we prograssing
so far so good :)

Dec 14, 2015 @ 10:08am

Nice game. However, it gets pretty repetitive after a while and I feel like it becomes suddenly impossible to win. The upgrade systems feels kinda forced. All you can upgrade is rate of fire until you have enough gold for damage. My that time I already maxed out my fire rate. Some more variety(especially in the upgrades) would have been great. I really enjoyed the first few levels, though.

Great job!

Thembi says ...
Dec 14, 2015 @ 10:35am

The music is great. The upgrades don't seem very effective...

Juin says ...
Dec 14, 2015 @ 4:51pm

Simple game, but after some levels it feels like it's impossible and not about your reaction.

Tensoplast01 says ...
Dec 14, 2015 @ 5:44pm

Nice gameplay but a little bit too frustrating. Like the way you used the theme :)

djdudes100 says ...
Dec 14, 2015 @ 5:45pm

good game well done

sitronTe says ...
Dec 14, 2015 @ 5:51pm

Quite fun.
A little low contrast between background and bullets though.

Tuism says ...
Dec 14, 2015 @ 5:51pm

While the concept is interesting, the execution leaves very little room for interest...

There's no risk/reward. The best way to play the game is to tap left and right to the timing of your shooting. The super fast guy will either be taken out by a shot you previously shot or superhuman reflex. But with 200 lives there's not all that much sense of urgency.

Making it harder makes it impossible - there's no skill that you can employ to tackle difficulty, you're not shooting faster or more accurately, you're just shooting.

So... There's no room for skill. The values need to be balanced more, as well as the moment-to-moment gameplay loop - what feels good? Can you miss? If you can miss then there's skill. If you can perform poorly there's skill.

A good exploration! :)

nonetheless says ...
Dec 14, 2015 @ 7:35pm

I would prefer it a little bit faster but nice entry in general :)

Blobo says ...
Dec 15, 2015 @ 3:16am

Pretty neat game. nice use of the theme in a tower defense.

MAnimal says ...
Dec 15, 2015 @ 2:57pm

After some tome its only the same, add some more features

barret907k says ...
Dec 16, 2015 @ 4:39am

Fun yet hard

ninjascript says ...
Dec 16, 2015 @ 6:10am

DIfficulty ramps up pretty quickly, it would be nice to have a few more upgrades, but it's enjoyable for what it is. Well done.

guoboism says ...
Dec 16, 2015 @ 7:19am

Nice little defense game.

Shurty says ...
Dec 21, 2015 @ 12:08am

I can't load the game using web !

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