NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.
ALSO: Itch.io has an experimental game downloader over here. You may find it useful.


Go through 24 challenging levels in the best possible time.
Please include your scores in the comments.
Controls:
Space to JUMP, DOUBLE JUMP, STOMP.
Shift to change direction.
Utility:
R to reload.
M to change volume.
Made for Ludum Dare 34.
Downloads and Links
Ratings
![]() | Coolness | 83% |
#416 | Mood | 3.05 |
#467 | Audio | 2.66 |
#491 | Overall | 3.22 |
#586 | Fun | 3.00 |
#656 | Theme | 3.52 |
#731 | Graphics | 2.60 |
#788 | Innovation | 2.57 |
Comments
I was at 124. I played a few more and got up to 223. That was a fantastic game. I like how most of the levels were under 20 seconds long. You did a good job "teaching" us the mechanics.
Level progression felt very appropriate. The dramatic music is great--this game has a surprisingly dark mood.
Was simple yet a nice application of the theme and quite addicting when you get the difficult levels :)
Thanks guys!
@Warzone I have to admit that is something I wouldn't want my post compo version to have.
Really slick construction/polish. The controls stuck on me a bit but I'm going to blame my keyboard, not you :)
Nice level design, got what was asked of me and a decent difficulty curve
Very atmospheric-- the graphics and audio (and that creepy title screen!) work together well.
I found the gameplay simple to understand and enjoyable.
Well done!
Nice game, buta little repetitive, but i enjoyed play it =)
@RadMcCool Wow, thanks. It was my first time with this type of level design.
The repetetive part was so that you are prepared for the difficult levels.
The game is cool but not very innovating, and this TitleScreen is disturbing xD
It's a new take on the controls which makes a normal platformer a runner while using two directions in 2D. I consider it kinda innovative. :S
Really simple... and Im killing myself over how I could have done something this simple and still cranked out a good game with multiple levels. instead I went for the over-complex, custom pixel graphics and tried to get some enemies and combat in there.... great job for planning a game that you'd be able to make more than one level lol
nice idea but i think that the chnage of direccion is "no sense" in almost the first 8 levels, the concept is nice but maybe y prefer changin gravity than turn back. BTW nice ida and nice game
Fun game with the nice learning curve and controls. It's just another runner game, though, nothing new. And graphics is pretty simple.
Yea the first 8 levels are about learning to use space.
Μαγκιόρης! Χαίρομαι που βλέπω κι άλλους Έλληνες στο Ludum Dare, συνέχισε έτσι! :)
fun but repetitive.
Plus I think it would be better if music didnt stop and start every time level is loaded.
I really liked the simplicity of both the gameplay and the art style. I wish that the game had used the two-button mechanic in the earlier levels because thosse we're essentially one-button games and not really challenging.
Really fun to play, wall jump mechanic reminded me of Super Meat Boy. I find it a bit hard to use the double jump. Cool music!
Awesome game! Spent a lot of time with it, I think I had almost beat it but then I accidentally navigated away in my browser ):
I felt the difficulty ramping was on point for the first 10 levels or so, but later into the game it gets a little stale as there aren't new mechanics introduced. Still very impressive that you designed so many levels and I spent far more time on this game than I do most entries.
Not sure I bought into the moody black and white graphics and ominous music were a good fit for this game as I felt it was actually a bright experience mechanics-wise. That title graphic is great though!
Overall very impressive!
Nice game with fitting art.
If we could control the jump height by pressing the jump button longer or shorter those parts were we need to jump between two obstacles would be much easier.
Well I wanted to keep it minimal so that there wouldn't be many distractions.
Simple and fun game, although I kept losing at some point, because the first jump goes full regardless if I make short presses on space, so you end up on the rombus, especially stuck there at level 25.
The music is really great and matching, sadly every level is too short and is nothing more than a trail and error challenge. I guess this is due to the two button limitation. Otherwise nice job, it's good to have this many levels in a ludum game!
Simple, well made game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/eBJmDbHq4GI
This really controls perfectly. I love the solid feel and the stickyness on the walls is great. The eyes on the box are cute. The strongest parts of this are the perfect controls and the great level design. It seemed a little easy in the first few but the challenge ramped up and was very fun. Great job on this solid entry!
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Fun game, I enjoyed it, but I felt it was quite repetitive.