Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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The Legend of Da'addad

by DecayConstant - Jam Entry

You are Da'addad, a master warrior with frequent recurrent amnesia! Mash the 'A' and 'D' keys to discover your abilities and defeat your opponent before he defeats you or your next bout of amnesia kicks in!

Exclamation points!!!

We'd love to hear your comments and criticism!

Seth Bicknell - @DecayConstant
Paul Stevenson
Eric Nelson

Downloads and Links




novadream says ...
Dec 15, 2015 @ 1:45am

I'm the Paul who helped work on this. This was the second Ludum Dare that I've been a part of (and I already can't wait for the third). :D

Riagan says ...
Dec 15, 2015 @ 1:58am

Post your time and game mode (hard/easy) to see how you rank against other Players! My time: 5.6 seconds left on Easy mode. Not my best time, but a win is a win!

-Riagan (A.K.A Eric Nelson, Contributor to The Legend of Da'Addad)

Ogniok says ...
Dec 15, 2015 @ 2:51am

Congrats, it got me addicted

LavWa says ...
Dec 15, 2015 @ 3:55am

Nice use of the theme !!! Cool addictive game :)

Fathom says ...
Dec 15, 2015 @ 4:08am

Neat. I like the idea of discovering combos. Great music too!

fistmaker says ...
Dec 15, 2015 @ 4:10am

Fun game! Audio made my ears bleed because it was too loud, but otherwise a interesting take on the two button theme. Great entry!

BROWNY_09 says ...
Dec 15, 2015 @ 4:13am

This was pretty cool. I have to admit it was pretty confuing at first but I quickly got the hang of it and beat Sven with 2.2 seconds left. Very nice work!

Troma says ...
Dec 15, 2015 @ 5:01am

Good idea, bad execution.

Andrei_S says ...
Dec 15, 2015 @ 12:39pm

I agree with Troma. Good idea: the way you approach the theme, the urgency atmosphere. Bad execution: the UI/HUD in general could be cleaner, giving more and better highlight to what is more important. At first sight I did not understand everything that was going on, there is lot of information on screen.

novadream says ...
Dec 15, 2015 @ 7:39pm

Thanks for the input Andrei_S, and I know where you're coming from. We wanted the confusion of not knowing what is going on in the beginning to be an element of the gameplay, but the UI could certainly use some polish. We were working on getting everything functional right until the end and I'm sure many of you know the feeling of "If only we had one more day". :P

Jelinib says ...
Dec 16, 2015 @ 1:18am

Really interesting combat system! The way the moves are randomized helps to add replayability. First time, I squeezed by with .5 seconds left or something, and the second time, I had 6.x seconds. Probably both Easy mode, I think.

For a while, I thought I was the blue guy, only because I'm so used to being on the left side from all my gaming as Player 1, haha.

Dat music is pretty kickass doe. And it's quite entertaining to read the combat messages to find out you did something pretty bad, or stupid even, LOL! Nice job!

Nicolas Gass says ...
Dec 16, 2015 @ 2:15pm

Loved it, but you need balancing some elements.

Reccy says ...
Dec 17, 2015 @ 1:08am

Cool game! :)
But the UI is a bit confusing.

tantumgames says ...
Dec 17, 2015 @ 1:18am

Good idea for theme. Fun game, nice.

jdoughty says ...
Dec 17, 2015 @ 2:34am

Interesting concept. I like seeing games that encourage exploring and trying things, and this did that front and center. Very nice!

Stending says ...
Dec 31, 2015 @ 10:50am

Awesome concept oO
Loved to discover every attack and effect, pretty cool design!
Congratulations :)

Aaranos says ...
Jan 3, 2016 @ 10:39pm

Pretty much how to play any fighter game, pick buttons and hope its good, at least at the start. My first pick was to waste a potion haha.

awesomerex says ...
Jan 4, 2016 @ 12:59am

Fun Concept guys! I liked the randomized moves. Really fun mechanic.

davekalina says ...
Jan 4, 2016 @ 2:36am

Really interesting design and I like the non-obvious approach to the two-button theme. The game degenerates a bit once you discover a weakness in your opponent, and the UI is ultra messy, but it's clever and has real personality overall. The time pressure also has an interesting effect where you feel like you have to rush your combos, which can lead to errors if you're not careful.

kardfogu says ...
Jan 4, 2016 @ 8:01pm

The theme got nailed, that's for sure.
Graphics are among the highlights I guess, the audio is simple, but catchy.

The problem is, that this kind of randomness ruins the whole game completely, it discourages the player from trying to find all the moves.

Anyways, keep up the good work!

- Kardfogú

NightShadow0 says ...
Jan 5, 2016 @ 1:39am

Haha points for humor for sure, the title alone is brilliant. Clever idea, if a little chaotic; took me a while to figure out what exactly was happening, i expected my character to be on the left and the newest messages to be on the bottom. I did manage to barely defeat Bart on easy with .6 seconds to spare. Nice work!

Riagan says ...
Jan 7, 2017 @ 8:48pm

If anyone checks this out and is wondering what is going on with us. Novadream (Paul) and I are working on a game that we are hoping to release at the end of the month called "Board Game: The Video Game". It will probably be available on and (we hope) steam. Thanks, everyone, for the helpful feedback! (also I have some other game jam-esque games on right now! but they suck, lol).

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