NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.
ALSO: Itch.io has an experimental game downloader over here. You may find it useful.
Plant a garden by murdering cauliflower monsters, twitch reflex style. When monsters get in range (GREEN LIGHTNING!), press left or right to attack them. Missing makes you easier to hit, and you lose your combo.
Killing monsters lets you plant instant growing trees which give you 1 hit point back.
So... theme used for these were Growing AND Two Button Controls.
Controls:
In the menu it's cursors/enter or gamepad
In the game it's L1 and R1 on a gamepad, or Z + X, or Left Cursor + Right Cursor, or Left Mouse and Right Mouse.
FACTS:
- Yes I sort of copied that game but I did it in a totally different style and I added the amazing HP giving tree mechanic, which is super boss, plus it's pixel art now.
- Trees are great, aren't they?
- Made with my own custom JS/WebGL engine.
- I used Sublime Text, Photoshop, Pyxel Edit, Reason, Audacity, Audition, Melodyne to make this
- The name comes from the fact that the first game I ever made was "Super Lefty Righty" and this is like that except with fighting and gardening. That was also a two button controls game.
UPDATE:
I added a standalone, downloadable windows build. It works in the Itch app if you're into that (I'm totally into that)
REMEMBER KIDS: GREEN LIGHTNING! GREEN! LIGHTNING!!!
Downloads and Links
Ratings
![]() | Coolness | 96% |
#11 | Graphics | 4.52 |
#45 | Audio | 3.90 |
#91 | Mood | 3.74 |
#99 | Overall | 3.82 |
#133 | Theme | 4.13 |
#159 | Fun | 3.63 |
#240 | Humor | 2.90 |
#634 | Innovation | 2.89 |
Comments
Really original idea. The art is fantastic and the game feels fluid! Congrats!
Nice. One of the overall most solid entries I've seen so far.
Beautiful, fun little game. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/aHYNcWsg9Wg
The graphics were great. One of the best entries I've rated so far
Fantastic visuals and audio, and addictive gameplay, what more can you wish!
Holy smokes dude... What a sexy pixel art... =)
I would like to create something 50% like that... hahahaha
Nice game, and nice gameplay. I just don't get the relation between kill monsters and grow trees.
Anyway, congratz... =)
Art and music are fantastic, a very polished game. Really enjoyed this one, great job!
seththefirst: I dunno. The monsters are made out of a super awesome fertilizer or something.. and when you kill enough... I dunno. Whatever :)
Really well-polished effort here. Graphics are especially great. Not sure if it's a bug: it seems like the trees I plant interfere with my attack. I may have missed it, but a way to replay without refreshing the page would've been nice.
You just press enter to play again. Or if you're on a gamepad just press A. :)
Beautiful art and great music to go with it.
Well polished and tight controls. A great entry.
I still don't know what I was fighting though. With the fast movement and noise of the background it was hard to actually see what they were.
Also all my trees ended up stacking up at almost the same spot.
Hexagore does Ludum Dare = Hexagore wins Ludum Dare
Hexagore wins Ludum Dare = Hexagore wins life
pi_pi3 .. you may be thinking of the other more famous, cleverer and better at ludum dare gore that's not me :)
Wonderful!! Nicely done.
There is a lot of downtime in the game where you just stand and wait for them to come. I think that their spawn frequency needs some tweaking :). Also, if I press Left or Right when no one is on the screen the game tells me "Missed" and I think it resets my combo meter. Kinda confusing.
Anshul Goyal - yes, it's so that you can't button mash to victory :)
The graphics and animation is incredible for this game! The music is great too!
It plays nicely on my Android tablet so +1 for that. The pixel art and sounds are well done. More enemy types and perhaps some power ups would be nice for post-compo additions.
FANTASTIC all around! The game's simplistic but very compelling, not to mention great graphics and audio. Also great way to use both themes.
wow this was neat! I love the art and visuals, and the music is pretty good too. I only wish there was more to do!
Damn you gore, of the hexa persuasion. You've done it again. I LOVE the graphics on this one and am super jelly of your custom JS/WebGL engine. You win the internet. Your games always bring me joy, that is all.
Great entry! Very polished and well-rounded in almost every way, graphics are great, sound is suitable, and gameplay feels smooth and well-tuned.
Good luck!
141 score, 102x combo I think. Was there a victory condition? It seemed to get faster and harder but I wasn't sure what ot aim for.
Great scene and mood, solid all round. Impressed by the load time, that's a nice lightweight custom engine.
Only negative is that it froze up at 1hp for me with "Uncaught TypeError: Cannot read property 'position' of null" during my first game, but I played more and it was fine.
Haha :) Sam, someone noticing the load time has made me very happy! Someone finding a bug.... Less so :p oh well. Thanks though!
super awesome, the art is fantastic.
more action effect will be great, checkout "one finger death punch" for reference. congrats!
Excellent ! Slow for a long time at the begining but after it's fun ! And great job with pixel art :o
I love the art.
The difficulty curve is a bit too flat though, maybe that's just me.
Very nice graphics! Would be cool to see this get expanded some more :)
This game looks and sounds absolutely amazing!!! I wish you had added more effects when you kill the things coming at you though, it would have felt more rewarding ;) Nice work!
The art and music is great. The game looks and feels nice and polished. My only complaint is that it's too easy, to the point it becomes kind of boring. But other than that great job!
Pretty great entry! Art was sweet. Control was really good except it was very unforgiving when you missed. Like getting hit caused you to lose your timing in the hit animation and didn't know when it was complete. Mis-clicking sorta did the same thing where you wouldn't know when the click was ready again.
Overall though super great job. Really liked it.
Visuals are OK, but game itseld too simple and pretty boring after 5 minutes of playing.
You played for 5 minutes? That's pretty good considering my last game could be completed in 2. :P
This is really cool, and the music is very good too! I think it will be more challenging if the enemy will become harder, and it will be more awesome if the player can press certain keys sequence to combo. Well done!
The pixel art is so juicy! I think a better font would have suited. The game is really simple and fun. :)
Cool game, love the art work and the sounds that went into this too.
Oooooooh. This one's tough. I like it, but it's too close to a few other games like this without adding much new for me to really push it to 4 stars.
By the way the web build doesn't work in Safari, just thought you should know that.
The graphics are fantastic, the way the trees grow and sway is extra cool detail. The colours are fun and everything just looks great :)
Sometimes the combo thing seems to miss, I have no idea why - I would press right and I *know* there's an enemy there, and I would miss. That was hugely frustrating.
Some variety would be cool, enemies that require a different pattern of input. Have you played these games?
- Kung Fury (has a range thing so you won't always hit and you can "look ahead" to plan a little.
- Melody Muncher (from the previous LD, 33)
- One finger something something death something.
Tuism: This game has a range thing. The green lightning indicates when a thing is "in range". That *must* be why you're missing!
I would have loved to have added more enemy types with different patterns but there just wasn't enough time. It is a compo entry after all. :)
Ok, yes I see that it's for range - I understood it as a result of the attack that you did - a bolt of lightning doesn't tell me "it's in range", it tells me "I'm hitting it", maybe something more like a light that changes colour or something would be more appropriate as an indicator?
It's still a solid and really polished entry :)
Nice game! Sometimes it's difficult to know how far you can attack the enemies, but other than that, gameplay feels solid, and graphics are really cool! Good job!
Great pixel art mate, super fun to play, :D one finger death punch remastered :)
Love the fast paced action
My hours of practice on one finger death punch finally paid off :P
Incredible mood, really nice twist of the theme!
Great entry :p
well polished, but yea, a bit like that one game :) I think it played really well, the "growing" bit was a little phoned in, but the mechanic of increasing health is nice if the difficultly ramps up. well done!
fantastic looking game with awesome music..Really hard to recover though, once you get hit one time. it would be cool if combo also had an effect like you could make more powerfull move, able to destroy 2 enemies behind each other, longer attack range..something like that..but incredible job for 48hours!
Nice work here! Fx and music are pretty good! The gameplay works. If I must say something, I'd say that the characters might had more pixels to had more readability.
Dem graphics are awesome! Love the track, and I can feel the potential of what this game could be, has that rhythm tapping game vibe, potential to be a tower defense game with upgrades and so on. Looking forward to see what you make next!
Beautiful art, lovely audio! I was killing the monsters in time with the music, hahah. Great job :)
Holy crap!
You've made some great games in the past, but this one though!
I had to listen to the music for a few minutes before I couldn't even start playing. I'm not a big fan of this kind of game, but it played so smoothly and looks and sounds amazing. Didn't read your name at first and I though it was a Jam entry.
Really good work!
Gameplay mechanics reminds me a lot of One Finger Death Punch (I'm guessing that's where you got your inspiration from) but this was incredibly fun to play and I like how you've incorprated both themes.
This is stunning, visually. And the music builds up a great mood. My only complaint is that the game play gets a bit repetitive too quickly.
Fun game. I wish there was an indicator for the delay when you miss/get hit so you know when you can actually attack again. The ramp up speed seems about right. The audio was really nice. Good job.
That green lightning looks horribly out of place among the pixel art :p
Super nice visuals, nice soundtrack, and cool simple gameplay!
Combo are enjoyable, and reflex mechanic with green lighting makes it sharp ; i think it becomes hard at some point and could not beat it !
Very neat compo, and amazing job on visuals. Also, ty for the great timelapse !
The art is very cool and the gameplay goes along with the music. Great compo entry!
Very nice game! Like the flow of it, and the graphics form a great mood! Way to go!
Great visuals and audio. The game is fun to play and very addictive. It's hard to escape if you get attacked from both sides at the same time.
I like how you did two themes in one in a super organic way...no pun intended :P
Gorgeous lighting, and the music fits the mood perfectly.
As a two button brawler, it works well, but I can't help but worry that the damage animation takes to long. Every time I get hit, I end up surrounded by enemies and taking extra damage. Apart from that, this was a rather solid entry, though!
I agree with what most everyone has said-- the mechanics are solid, its fun as hell, and it plays smooth.
Normally I wouldn't say something like this except for someone who created a narrative based game but I wish this game had a voice over telling some kind of story about the world I'm playing in simply because the visuals are amazingly well done and I want to be in that world.
Great work.
Love it - these sort of twitchy games are my weakness ;) I would have liked a quicker difficulty climb maybe, but everything else was pretty much perfect.
Nice ! I like the contrast of killing zombie-like monsters to growing trees, and the ambiant music and drawings are fine too. Great work !
One of my favourite entries, a very solid game just like all your others. Keep up the great work!
I really liked this. Awesome pixel art, music was great and the gameplay was fun and slick. Really good job!
A very awesome polished finish! Better version of my fighting game ;)
Very Wicked Game! Felt as solid as it looked. Music set the tone well, and I felt like it was easy to get into!
Loved the pixel art, looks absolutely gorgeous. Everything else about the game is pretty solid too. The theme works well and it's both two buttons and growing in one. Well done.
Amazing art style! (yes, the trees looks amazing). Gameplay is not innovative but is fun and the music adds some mood to it!
Congrats!
Graphics are great, but no real changes from One Finger Death Punch.
Beautiful graphics and sound. Nice concept as well, very polished for a Compo entry. It did freeze for me, but doesn't seem to have happened to too many other commenters. Great work!
Yeah apparently there's a really rare and intermittent bug when you die. I've only seen it myself the once... frustrating!
wow :D In the beginning of the game I was already with anticipation waiting for the "cool" feeling I would get of defeating alot of those monsters in rapid succession, just because I could already feel how those controls and graphics would respond well to fast paced and I was right, that the fast paced looked epic :D I had alot of fun playing this. Thanks for making it ^^
Great little game! Gorgeous art, great music, and effective sound effects!
The gameplay got a little repetitive, although the scaling of difficulty with groups of enemies in quick succession was neat! I think some enemy variety (speed, movement type, floating/ jumping) etc. would have gone a long way. Just blending the same sprites a different color to represent different behaviour would have been great.
Great job!
Cool game. The difficulty took a bit too long to ramp up (just stood there in the beginning just waiting), but it's beautiful and fun.
Pretty cool! Love the art. It's definitely a lot like...that other game. ;) Still, it was enjoyable and this game is *way* better looking. Nicely done!
Really nice simple game. Everything works and Graphics are Great!
Fun and flowing game, meets all goals. My score is 114. Great job!
This is a strong all-around game - it looks and sounds great, and I enjoyed playing.
My top combo was 113x. I found that while the gameplay is relatively simple there in one critical design choice that unlocked a key bit of depth, and that's the way the character doesn't simply attack but instead leaps to meet the enemy. This means that I can reposition my character through attack timing, and that makes all the difference because now it's a game about planning and choice rather than simply reactive button pushing.
The music was enjoyable. The melody was infectious but appropriately simple, and the bleak synthesizer timbre was a good fit with the art style, which I took as somewhat apocalyptic. The looping did not grate on me as it sometimes does with short songs.
I also thought the sprite lighting was a nice touch!
I always try to leave a few points of critique, especially for good games, so here are some thoughts on small points:
- There are two sound effects when killing an enemy. I felt like the game was trying to signal some information to me but I never picked up on what it was.
- I didn't really process the lightning, I just got used to the distances.
- For very close range attacks my character did not turn around during an attack, which alarmed me the first few times as I thought I was missing.
- The difficulty curve was nice for learning. Once I got better I enjoyed the hard challenge I had built up to, but when I finally died it was daunting to think of starting over and having to go so long to get back to the hard part. That critical "should I play once more?" moment was weighed down by this feeling and that was my eventual reason for stopping. It's possible I would have played more with some adjustment there.
- There's a *slight* visual confusion that I think is due to the way that the enemies and the "near background" (ie park elements, not city backdrop) are similar in color saturation. This was not a real problem but I wished the main character and the threats visually popped just a bit more.
- When I was in the zone I was in the zone and after learning phase I knew exactly what was going on. I had less experience with misses and taking hits, though... So I ended up in this scenario where I knew what was going on while I was doing well, but then once I made a mistake it would snowball and I would take two or three hits in a row and ask "What just happened?" Escalating crisis is just fine except that I was also somewhat confused. I'm not sure what the fix is or even if I can clearly articulate the specific confusion.
- OK that last point was my initial impression from playing as a player. I went back into the game to specifically test the wiff/get-hit conditions over and over to see if I could get specific... my confusion is clearer now and here are a couple of more suggestions:
- Wiff needs a sound effect and maybe a graphical swoosh, it's maybe the #1 critical event and needs more feedback
- Wiff does not change direction to face the way I press, it should so my mistake is ultra-clear
- Consider including an audible cue such a light click to signal when I am ready to re-swing after a wiff or after getting hit. Maybe a visual glint cue is another way to go.
- After wiff/get-hit consider buffering the input to swing again if the key is pressed while still stunned. This could get nasty if the window is too large but right now I don't think there's any window to pre-press the button. I have to wait for the ready-to-swing state, which is not strongly telegraphed, and then press the button.
- I did not have this input buffer problem with the attacks, chaining multiple attacks felt great actually and I did not feel I had to wait for one to finish before pushing the key for another.
- When I get hit I could use more feedback about the fact that I got hit, who hit me, and when I'm ready to act again. The sound effect is a big start but maybe a bit more.
- The issue with not turning to face the enemy you hit when they are very close was escalating some of my confusion after taking damage. I would be surrounded, push left, my character would swing right and I would go into shock. It's true the enemy on the left would die but I already lost flow with the game on the line.
- It's a good design choice to have the enemy physically back away from the player on a hit rather than just having some invisible re-attack cooldown.
All of that stuff is microscopic detail in case you want it, this is a strong entry and don't take the list to mean otherwise!!
Is the source code for this game available somewhere? I'd love to learn more about how to use this hexr library. The results look awesome
Boden: Problem is most of Hexr depends on an editor application which right now isn't remotely close to being ready for public release. I have a huge amount of work to do to make something that other people can use and you are literally the first person who's shown any interest whatsoever. Currently on a bit of a childish protest about other people not sticking to the rules about posting source but I'll fix my source link at some point :)
Great graphics and audio. It's very satisfying to get kills and combos, which makes it fun.
Really fun and great looking game!
It seemed that it occasionally misread my key presses though :/
The graphics and audio is nice but the gameplay was kinda glithcy. Sometimes you attach at the opposite direction when an enemy is close. Once you get hit it takes a while for the controls to be enabled so you'll get hit twice. Also, please consider adding e.preventDefault() for certain keydown events (especially space and arrow keys) in order to stop the browser scrolling. The game sometimes freezes randomly.
euske:
Chrome doesn't allow web pages to override the default behaviour of the space bar and arrow keys, which web users expect to be used to control scrolling of the page, and I sort of agree really. I didn't even want to use the arrows and space keys at all, but finding alternative keys as defaults for web games is proving difficult. I recommend just using a gamepad.
Really great graphics! And the music fits too. It's fun to play! And yes, the trees do look great :)
Great aesthetics, wish there more was more gameplay. Maybe a boss at some point or varying enemies
Awesome! Wish there was a boss... is there a boss? Maybe my reflexes are just too slow this morning.
465! This was fun and I really liked the graphics, although it got a little bit boring after a while. You should make another level! This game is really well done and I liked it a lot! :)
First off, graphics are great. I really enjoyed the fact the monsters walk away after you die. The audio needs work, the music especially didn't seem to fit well.
The gameplay itself obviously isn't anything new, though it definitely felt just a bit sluggish and heavy, hard to pin down what was the exact cause. Something between the blurred visuals and not a whole lot of feedback to crashing into an enemy. It might have helped if the enemies were easier to make out against the background, and exploded or got knocked back as they died. Something to make me realize the momentum at play.
Great sound, great animations and play feel. Love the tree growth animation/sound
Awesome across the board. Wub wub wub. Loved the sound track. Graphics were great and the controls were tight. Loved the little touched like leaves and grass blowing in the wind. This will place high, I think. Has all the sex appeal to score high.
(I was just about to play ye game when ye left a comment on mine! Weird >.<)
As usual I utterly love your style, the art is gorgeous! All those lovely filters and effects are amazing.
Also the music and little funny sound effects were great too. The gameplay was simple but effective and it was great trying to beat your highest combo! Great work as usual! :D
(And to answer ye question, lack of sleep and lots of sugar...)
While nice looking and quite well polished, the gameplay for me seems a bit lacking. It doesn't get frantic enough, or maybe it's missing additional challenges. As it is, it is very easy and gets boring quite fast. But other than that, nice music, pretty graphics, you know. :)
Simple mechanic executed well.
The enemies are hard to read against the background, and once I get into a rhythm it becomes really hard to focus on the screen.
Waynetron: Yeah I have actually noticed that myself although only after it was finished and published and I was able to properly play it!
Any chance you'll post up the source now? Saw the time lapse and am super interested in your editor
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