Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Repair Runner

by sirikan - Compo Entry

You have escaped from a cell and need to get back to the surface to flee the base.

To do this you have stolen an old beaten up rover. It needs some work to get all of its systems working but it should be enough to escape in.
This is my first entry done in 3D. Excuse my Programmer art models. :)

Downloads and Links




pluberski says ...
Dec 14, 2015 @ 4:07pm

Great first 3D game! :)

kabel says ...
Dec 15, 2015 @ 2:01pm

Neat little game with simple gameplay.

Dec 16, 2015 @ 4:50pm

Really neat little game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :)

Linear says ...
Jan 4, 2016 @ 10:38pm

A lot of empty hallways, unfortunately. I wish they were filled with something. Anything--scenery, random objects, some nice tapestries. I felt like I was mostly just getting from place to place slowly.

Rogod says ...
Jan 4, 2016 @ 11:11pm

Not sure what this has to do with growing or 2 button controls for a start.
The level design is boring, the mouse movement is floppy, the mood is repetitive and the enemies are unchallenging.
There is no health bar, so I don't know how well/poorly I am doing. There is nothing to suggest what kind of vehicle I am actually driving. (A rover could mean a car, but then why does it handle like a spaceship with a laser-gun, and if it's a ship, what is the need for elevators)
Sadly un-fun to play on account of long corridors, unimaginative visuals and sluggish gameplay.
Reminds me of the kinds of "games" I made in the first 3D engine I could get my hands on at the age of 12.
This might have really worked if it had been retro-styled to look like Hovertank or Catacombs with some cheery sound effects and enemies and some backing audio to set the mood.
Not the worst compo entry I've seen however, it was at least a game, with a beginning, middle and end, and I did manage to complete it. xD

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