Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Fortress Hunt

by Funske - Compo Entry

Left Mouse Click: Player will move towards cursor
Right Mouse Click: Player will punch in direction they are facing
*Move the mouse above the player to jump*

Help the king reclaim his fortress by punching your way through all these enemies. With the fortress in a ruined state you must traverse through all its cracks and wholes. Oh yeah by the way the fortress floats in the sky, so try not to fall off.

This game was made in 48 hours for Ludum Dare 34. Game was programmed entirely by me along with all music being custom made. Graphics are also custom made, but bases were used from

Sublime Text 2

Downloads and Links




Elenesski says ...
Dec 14, 2015 @ 7:02am

Great game. I really like the way the mouse used to jump. Great audio. Fun times. Thanks.

fistmaker says ...
Dec 14, 2015 @ 10:29pm

Controls were responsive and the music was really good! Simple but fun.

justinooncx says ...
Dec 15, 2015 @ 1:43am

Surprisingly easy to control for a cursor-based platformer!

RARoadkill says ...
Dec 16, 2015 @ 1:40am

They call me Piston Hands. Lots of fun, I kept jumping by mistake, but thats just because I was too twitchy with the mouse

JohnWatmuff says ...
Dec 16, 2015 @ 1:41am

music was pretty funny haha.

micky says ...
Dec 16, 2015 @ 1:49am

nice little game I enjoyed playing it :)m felt strange controlling the character but I got the hang of it after a while.

Dec 16, 2015 @ 2:04am

Controls way better than I would've imagined.

MercuryXGames says ...
Dec 16, 2015 @ 11:15am

nice game!

thedashdude says ...
Dec 16, 2015 @ 10:53pm

Took me a minute to realize jumping was based on where my mouse was not automatic. The graphics seemed a bit incongruous, but it was a nice game.

Starspell says ...
Dec 17, 2015 @ 4:28am

I found the jumping controls to be surprisingly enjoyable at times, although not always precise. I also like the RPG elements you included. It made me go out of my way to collect coins. Whilst the sound is there it didn't hook in with the game too well and the graphics need a little bit of variety. For instance the harder enemies that take more hits should probably look a bit different to the other enemies. Not bad overall though!

ChromeWisp says ...
Dec 20, 2015 @ 3:12am

Good job on the music! Different tiered enemies could probably have used different sprites, even if just palette swaps. Very creative on getting a platformer to work on just two buttons!

Jan 5, 2016 @ 3:40pm

Neat little game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :)

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