Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Formula Wroom

by Benlitz - Compo Entry

Theme: Two button controls

Formula Wroom is a racing game where you drive your car on a rail. Control with only two buttons: one to accelerate, one to jump on the other rail of the track.
Overtake your opponents by jumping on empty lanes, but beware of the speed! If you drive too fast your car will derail out of the track.

This game was made using Xenko engine.

REQUIREMENTS: .NET 4.5 and Visual Studio 2015 Redistributables:

Downloads and Links




NuSan says ...
Dec 14, 2015 @ 9:25am

Realy good idea, these old circuits where going too fast crash you where so cool. Beating the yellow car is kinda hard. Keep up the good work

MercuryXGames says ...
Dec 16, 2015 @ 11:21am

nice game!

Dec 16, 2015 @ 6:33pm

It took me a while to figure out how to play it correctly, but at last i managed to win! The time is 24:5

holgk says ...
Dec 17, 2015 @ 2:56pm

Nice game but it crashed after a while.

tantumgames says ...
Dec 17, 2015 @ 3:02pm

Good work, dynamic and fun race.

ruerob says ...
Dec 20, 2015 @ 4:06pm

Good work! It's really fun to play!

Budi says ...
Dec 22, 2015 @ 2:01pm

I like the name! :-) The concept is great and I like the animation of car switching the lane. It's really hard to beat the yellow card. Also I think it should be 5 lap race, 3 is quite short for me.

DarkGrisen says ...
Dec 22, 2015 @ 3:02pm

It seems like it crashes if you press S too quickly. Otherwice it was a good game.

TimBeaudet says ...
Dec 22, 2015 @ 4:19pm

I liked the concept and as a fan of racing the title screen lured me to play and figure out what it was. I tried about 5 races but couldn't figure out the trick with the turning. Seems there is some magical speed where you fly off the track, but there is no feedback of when that might occur. I never finished above last because of this. Good entry, just needs some more feedback for the player.

dx0ne says ...
Dec 22, 2015 @ 4:30pm

Oh the childhood memories.
It looks and plays nice. if only there would be some speed indicator to know when you go too fast.

Overall great entry.

CheesyRamen says ...
Dec 22, 2015 @ 5:04pm

Haha, nice! Brings back memories! :)

Benlitz says ...
Dec 22, 2015 @ 5:33pm

Actually I tried to put a speed gauge, but it turns out to be quite boring... your eyes focusing on the gauge only and not on the track, to stay below the threshold while jumping from time to time.

In reality these toys didn't have a speedometer (at least my friend's one didn't) so you had to guess the speed limit that makes you derail.

To answer Tim about how it works, there is actual physics calculation because I wanted to add different kind of turns (more or less sharp) but didn't have time. But basically it's just like a speed limit that applies in curves. It is somewhere around 15.5 (arbitrary), while the AI of each car tries to maintain a constant speed, of 10 for the slowest up to 13.5 for the gold car. Note that it's OK to drive over 15.5 as long as you slow down to that limit before entering a turn. I didn't make the other cars go too fast (over the limit) because I didn't have time to make them smart enough to decelerate before a turn.

The only thing I really would like to have added is that opponent cars could jump to switch lanes, just like you. Now it's too easy, once you reach the gold car, you just need to "drive safe" till the end because it will remain stuck behind you.

Stending says ...
Dec 22, 2015 @ 6:20pm

Pretty cool gameplay! Maybe I didn't understand the use of the jump, I was able to go through other cars!
Awesome entry!

zulman says ...
Dec 22, 2015 @ 8:40pm

Jump in racing to change the roadline is awesome idea :) Keep going! Try our Let's Play Simulator 2016, i will be happy to hear feedback from you :)

SamH says ...
Dec 26, 2015 @ 10:23am

Perfect childhood Sunday afternoon simulator. I’d play a more challenging version (I consistently won all races after the 3rd try).

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