Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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High-rise Vine

by Gipzo - Jam Entry

You are an outworld seed, carried to earth by a meteor. With luck you landed near the highest building, made by men. Earth atmosphere is harmful to you, so you can't stay alive here for long. Grow your way out of the Earth and escape!

P.S. Web version best played fullscreen or directly on


2D physics
Button-mashing gameplay
Local co-op up to 4 players
Online Highscores

How to play

Use buttons to grow left and right
Camera constantly moves upwards. If you stay beneath, the vine dies.
You can grow under pipes and air ducts
Growth under pipes is faster
Growth under air ducts and on top of broken windows is slower
Conditioners and cradles can be dropped
You score points for distance you have grown and objects dropped


Player 1 - Left Arrow / Right Arrow
Player 2 - Q/W
Player 3 - T/Y
Player 4 - O/P


Unity 5, Photoshop, Illustrator


Artem Shambalev aka Gipzo -Programming, Game design
Nikita Bobchenko - Game and level design
Artyom Podolnitskiy - Art
Ruslan Misnikevich - Music

Downloads and Links




Jeroen Kappé says ...
Dec 14, 2015 @ 9:45pm

I like it!

Melusine says ...
Dec 14, 2015 @ 10:37pm

A cool game but your highscores are not working tho

Ludum34 says ...
Dec 14, 2015 @ 11:04pm

Cool Game. Greetings from Minsk LDJam!

Gipzo says ...
Dec 14, 2015 @ 11:14pm

Melusine, fixed highscores in WebGL version - now it is working fine ;)
Ludum34, hello )

middenkwaaii says ...
Dec 15, 2015 @ 9:20am

Good game!

Avant-Marde says ...
Dec 15, 2015 @ 9:25am

The controls feel intuitive, and the animation of the vine is superb - but the first thing I did was to get stuck on the rules screen. The highscores are a nice addition, adds to the replay value. Might fire this up later and play with someone. Good job :)

AAGH Games says ...
Dec 15, 2015 @ 9:27am

I enjoyed this! I personally liked weaving in and around objects more than I really had to, even if it cost me more than a few times.

Breaking things was also fun, and the time I lost because I broke an AC unit and it carried me off the screen to my doom as it fell on me, I lol'd.

Good entry, fun to play and excellent use of both themes.

Gipzo says ...
Dec 15, 2015 @ 9:29am

Avant-Marde, popups on main menu could be closed with Esc button. I guess this could be broken in WebGL version. I'll add buttons for closing later...

Neoludo says ...
Dec 15, 2015 @ 10:24am

A fun idea with a really interesting and unique control scheme! It took a while to get used to the control scheme, but once I did it was surprisingly intuitive and responsive. Definitely enjoyable, and although I didn't get the chance to check out the local-coop I bet it'd be a lot of fun (although it would probably break my keyboard ;) )

Catblocker says ...
Dec 15, 2015 @ 6:21pm

I think I found a bug. If you just die immediately by going straigt down you get like 2 * 10^20 score. wich is VERY much. Otherwise, a really cool game with a cool gamemechanic :)

CalmKai says ...
Dec 15, 2015 @ 6:24pm


scriptorum says ...
Dec 15, 2015 @ 7:13pm

Fun. Inventive controls. Could use a tutorial to really explain the proper weaving motion for fast forward movement. Rewarding replay value. Nice job!

Usanio says ...
Dec 16, 2015 @ 12:17pm

Good work. Like it.

smoreley says ...
Dec 16, 2015 @ 7:44pm

Neat, I liked it. Only thing is my malware-blocker keeps popping up, I think it has some thing to do with the score board (when ever I click it am notified).

Gipzo says ...
Dec 16, 2015 @ 8:07pm

smoreley, yeah, it's because I'm using my own server to proxy scoreboard request to dreamlo. Unity in WebGL mode doesn't allow requests directly to dreamlo...

Ludum34 says ...
Dec 17, 2015 @ 8:01pm


local minimum says ...
Dec 18, 2015 @ 1:44pm

I dig the music and how it fits with the game! Enjoyed climbing the face of the building too. Took me a while to realize one could destroy some of the feature though. They could maybe have had a hint or something on them. I clicked up the "How to play" on the webgl version but then couldn't find a way to get back to the menu. Small thing, but easy fix. More importantly, I really didn't understand exactly how my actions made the vine grow slower or faster. I got that if I did turn it turned. Of course. But as for speeding up the vertical climb I didn't really get it. So that probably needs some better feedback too in the game. That said, I'm not really complaining. It was a really good game!

cudabear says ...
Dec 20, 2015 @ 2:57pm

This game was very fun! We loved the co-op (more like competitive, actually) gameplay. Graphics are nicely done, consistent, and clean. This is a great use of both themes to make a very fun game. It would be nice if there was a better sense of progression as you play, I can tell it gets slightly harder but it's not super noticeable. Well done on your jam entry!

monetai says ...
Dec 20, 2015 @ 3:22pm

good game! i could not send my score (on web version), but that was fun anyway

Dec 20, 2015 @ 3:48pm

Currently second place \o/ (586 or so)

Fluid, smooth controls, good speed progression, cool graphics, sounds are alright (definitely better than no sounds however). The music is good, but a little too dramatic and actiony for this game, maybe.

Overall really great job, 4/5, keep working on it!

Dec 21, 2015 @ 6:33am


nihilaleph says ...
Dec 23, 2015 @ 12:46am

+ Great control
+ Cool assets
+ Simple but cool concept
-I fell like there could be more stuffs to break or to dodge, I guess that's asking too much
o Sometimes the objects won't fall, and sometimes they did, not sure why

Great job!

Gipzo says ...
Dec 23, 2015 @ 7:19pm

Thank you @nihilaleph.
We couldn't manage to make more stuff , because it was a first experience in gamedev for our artist and we didn't manage to work for full 72 hours. But still, I think he did a pretty god job :)

Zener says ...
Dec 26, 2015 @ 10:55am

I always like these kind of games. Every part of it looks very polished and professional. And I love the music

Linus123xbb says ...
Jan 1, 2016 @ 3:24pm

Awesome game, the leaderboard adds to the game and the music was really good too. It would be cool if you put out some labels from the scoreboard indicating how far they got. Fantastic job.

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