Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by Stuntddude - Compo Entry

A minimalistic "puzzle" platformer, made for the theme "Growing". Written in Java using the Processing 2.2.1 library. Sorry, no sound! I was working up to the last minute on levels and didn't have time.

Controls: WASD or arrow keys to move, SPACE to jump, R to reset, MOUSEWHEEL to zoom

Edit: In accordance with the compo rules, I fixed the follow issues with the original submission:
- optimized the game to run about twice as fast as it did before
- cleaned up and minified all images
- fixed a bug where player could get stuck sliding along walls
- fixed a bug where players can fall out of the level
- fixed a bug where jump pad launch velocity wasn't consistent
- fixed a bug where WASD and arrow keys didn't play nice together
- added "R-RESET" to the window title
- removed unnecessary folders from
- fixed some code style issues
- ported from Processing 2.2.1 to Processing 3.0.1
for comparison, the original files are here:

You can find the post-jam continuation of the project here:

Downloads and Links




Move127 says ...
Dec 15, 2015 @ 1:23am

Fun game. Nice puzzle design.

fede0d says ...
Dec 15, 2015 @ 1:47am

Nice gameplay idea. No sound tough.

trueboolean says ...
Dec 15, 2015 @ 1:48am

Pretty cool concept! You should speed up the grow/shrink speed so there isn't as much waiting.

NoradZero says ...
Dec 15, 2015 @ 1:50am

Nice game! Loved the growing/shrinking cubes.

Ingon says ...
Dec 15, 2015 @ 5:39am

Fun puzzle game. Growing/shrinking is a nice touch. A couple of sound effects will improve the atmosphere a lot.

Quadnozzle says ...
Dec 15, 2015 @ 11:26pm

Great concept, I liked how there was a sort of tutorial level to teach you the gameplay mechanic right off the bat. Only missing music/sound, but great fun without it! Good work!

oparisy says ...
Dec 15, 2015 @ 11:43pm

I liked the levels design and the orange jump pad animation. Puzzles were original and properly designed, if a bit frustrating at times (when you have to judge which size you need juuuuust right).

Was I square pants bob? Alice in wonderland? Nice idea anyway, my funniest entry so far!

x92rwzb says ...
Dec 16, 2015 @ 4:00pm

+ Nice level design.
+ Simple but fun gameplay.

- Not nice to put the controls on the window's title.

newbeings says ...
Dec 16, 2015 @ 4:00pm

Really nice take on idea and good level design. Gave up on the jumping puzzle tho : / - a bit too hard in the sense that it's really hard to know whether or not you're grounded.

Juin says ...
Dec 16, 2015 @ 4:46pm

Awesome mechanic i really liked it.

Team Tree says ...
Dec 16, 2015 @ 5:05pm

Hi, I couldn't find the file to run the game! So I can't rate it. :S

felixreeve says ...
Dec 16, 2015 @ 5:56pm

Super fun, I feel like you could have really pushed some of the puzzle design though! It's a great concept, worth working on and maybe making it more puzzle-based with a couple extra mechanics, this could be really good!

tazdij says ...
Dec 20, 2015 @ 4:52am

It was really fun, I played it for about 5 or 10 minutes.

zenmumbler says ...
Dec 22, 2015 @ 1:20pm

A well crafted puzzle game in a compo entry? Excellent work.

Stuntddude says ...
Dec 31, 2015 @ 11:37am

Thanks everybody for the feedback! I'm going to continue developing this after the jam, and am planning to address a lot of the suggestions: two or three more mechanics (probably including moving/falling platforms and buttons), more carefully thought out puzzles, and sound effects/music (I already have some cool sound effects and just need to code them in). I'll definitely rebalance the platforming level to be less cut-throat and make the growing/shrinking a bit faster, as it currently requires too much waiting. I've also started adding some simple animations for things like death and springs to make the game look better. This compo was probably the most non-stop fun I've had in a weekend, and I look forward to participating in more in the future.

wongcito says ...
Jan 3, 2016 @ 4:07am

Nice game, and it's great that you used Processing!

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