Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Proud Sprout

by ambi - Compo Entry


J moves left, K moves right, J and K together jump.
While pressing J or K next to a wall, the character sticks to it. Jumps have cooldown. Timing your wall jump to the cooldown makes the character go much faster up.


The game is timed. You will see your time at the last level.

What I'm most interested in is how do you feel about the movements of the character? What could be improved? What is good? What is bad? Any constructive criticism would be very welcome.

Downloads and Links




FuzzyWuzzie says ...
Dec 14, 2015 @ 3:39am

Would love to play the game, but Google requires you to give me permission to download it. Perhaps change the link so that anyone can view?

ecj says ...
Dec 14, 2015 @ 4:00am

I'd like to play your game, but the link you provided requires that I request permission from you prior to being able to download it.

ambi says ...
Dec 14, 2015 @ 4:58am

Thanks guys for the heads up. I'm really sorry for the mixup. It should be fixed now, hopefully.

Dec 14, 2015 @ 7:25am

It works now. I downloaded the game without any permissions. I need to admit that controls in the game in unusual. In most games character controls by arrow keys or A and D. And I stuck on the level where I need climb on ledge.

fede0d says ...
Dec 14, 2015 @ 7:26am

Wow. This is a really nice made game!
Great gameplay and nice graphics.

Chubb1337 says ...
Dec 14, 2015 @ 7:26am

Damn these controls are though! It's very annoying that the player 'glides' so much. Because of that I couldn't get past the level where you have to stand on your own skeletons on top of the spikes, I just kept gliding into the spikes.

Also, it is very awkward to try and navigate the beanstalks while gliding so much.

Overall: If you improve this gliding, I'd say it's a pretty solid little game well done!

ambi says ...
Dec 14, 2015 @ 7:30am

Thanks for the input guys. It's good to hear what you thought about the controls. The gliding can be ameliorated with pressing both buttons exactly only when then jump cooldown finishes. Only pressing left or right makes the character stick to the wall much better.

Docjekyll says ...
Dec 14, 2015 @ 7:54am

Interesting platformer. I liked the idea to make jump both buttons at the same time. The jump motion was quite difficult for me to control (just really floaty, hard to get those ledge jumps), but I saw several good puzzle ideas

MCRewind says ...
Dec 14, 2015 @ 8:40am

dont have permission to play

manabreak says ...
Dec 14, 2015 @ 8:47am

Pretty nice! The movement is a bit wonky because of the momentum, but other than that, the idea and execution are quite good. Difficult as heck! :p

jcwelgemoed says ...
Dec 14, 2015 @ 8:48am

Nice game. Controls need to be a bit tighter though - the "floaty" controls made it bit more challenging though.
Good puzzle ideas. Lots of potential.

kirbytails7 says ...
Dec 16, 2015 @ 8:18am

Nice. I feel like the controls could be better implemented with regards to the theme (i.e. it feels like a design that warrants more buttons), but otherwise not bad!

Dec 17, 2015 @ 8:42am

This fit the theme very well looked nice and played well... only thing I had an issue with was how floaty the controls were however it did suite the style.

brainstorm says ...
Dec 18, 2015 @ 12:36pm

Great mood! Controls are OK. Also, not sure if that's a bug, but in last level (the wall-jumping one) there's a bug. You can enter into the ground and climb it. Also great mood.


sP0CkEr2 says ...
Dec 20, 2015 @ 7:41am

this was lots of fun - controls were hard but easy to learn - nice work

Galvesmash says ...
Dec 22, 2015 @ 9:44pm

I liked the mechanics but I think the edge grab could be improved, I didn't feel much in control of the player. The rest works well to me, nice job!

shar says ...
Dec 27, 2015 @ 9:29am

This is probably the greatest entry I have played while rating games. Very perfect graphics, very huge usage of Unity's Particle System, graphics effects; physics and also, the swell and hard character movement! Interesting audio effects. Anyway, great job, enjoyed it!

thristhart says ...
Dec 30, 2015 @ 11:54pm

This is a fun concept, but I feel like the decision to follow the two button controls restriction hurts it. You really need a third "jump" button!

Valandre says ...
Jan 4, 2016 @ 1:04pm

Nice entry!really good mood!

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