Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Wellspring Wanderer

by Justin Mullin - Compo Entry

A little game about bringing life to lifeless worlds. Hope you like it!

Wellspring Wanderer was written in Scala using the especially excellent libGDX game development framework ( Levels and plant life are randomly and procedurally generated. Non-procedural art was crafted lovingly in the GIMP. I used Propellerhead's Reason, my fingers, and a number of piano keys for the music.

The theme is "growing" only for this submission. I tried pretty hard to get the controls down to two buttons, but it wasn't to be. Oh well!

All art, sounds, words, music and code are my own and were created during the 48 hours of the LD34 compo.

Downloads and Links




Luke says ...
Dec 14, 2015 @ 4:48pm

Really fun! It feels like I crash when I'm hardly moving though

Dec 14, 2015 @ 5:01pm

The graphics and audio are really nice, and the gravity/physics mechanics must have been pretty tricky to get done in time! An option to skip (or speed up) the dialogue would have been nice.

Tackwin says ...
Dec 14, 2015 @ 5:14pm

It's great, I had a good time playing it! I just feel that some crash are not justified.

pkenney says ...
Dec 15, 2015 @ 2:28am

I remember your previous game, Derelict... you've got a great way of creating these moods that make want to dig into the slower-paced games with nice slow tension.

Although I never got off the Derelict (so close!) in this one I got through a bunch of worlds, maybe 6 or 7. Although I started the game terrible and crashed pod after pod, by the end I was getting pretty good. I think I got through one world without losing a single pod, and I definitely got at least four in a row.

World two was the hump for me, I almost didn't get past it.

The style of the art, sound, and even the text really work together with the mechanics here, it's great design.

I feel all my crashes were fair in terms of physics, I never felt cheated that way, or at least not once I knew how it worked. One thing that kept getting me about the controls was the turning... once you start turning you can pretty easily stop with a tap of the opposite direction. But I think I would have preferred to have it stop on button release instead, so that no keypress expresses a command to stop rotating. I feel like the handling would be more intuitive that way, but I can't be sure.

The other thing I would say is early on while I was still crashing a TON, I felt frustrated the retry didn't start faster once I was past the special text ones. Once I was a good pilot it didn't matter as much, and in a way it may have forced me to slow down and relax so maybe you did that on purpose!

Great compo entry across the board.

thedashdude says ...
Dec 17, 2015 @ 12:32am

Fun and calm, but some of my crashes I swear I was slower than my successes. Ended up feeling a little cheated because it felt like luck.

Headmade says ...
Dec 17, 2015 @ 12:37am

Wow, impressive entry. The soothing music really fits well the smooth graphics and the gameplay is well done. It's also nice to see another LibGdx entry. Will have a look at your code later.

Headmade says ...
Dec 17, 2015 @ 12:39am

Oh I found a bug. When I change the window size things get weird. Grass is no longer on the planet surface and floats in space the position of the ship changes and all kinds of funny things.

mikoĊ‚ak says ...
Dec 17, 2015 @ 12:54am

Wow, and here I thought I was a special little snowflake with my own Scala/Libgdx entry. Nice one, very atmospheric.

Krafty says ...
Dec 17, 2015 @ 12:54am

Best audio I've heard so far. Great job! Was very fun and peaceful.

shatty says ...
Dec 17, 2015 @ 12:58am

Nice music and idea!

Look at my jam post, this is an example of how you can control a spaceship with two buttons

SoulBound says ...
Dec 17, 2015 @ 1:05am

The audio, graphics, and physics where outstanding! My favourite game so far!

Reggianito says ...
Dec 17, 2015 @ 2:51am

Right now the .exe download isn't working. Which is sad because I really wanted to give this a try, but not enough to install java.

Justin Mullin says ...
Dec 17, 2015 @ 3:02am

@Reggianito: The EXE version also requires Java, which is probably why it's not running for you. Sorry!

illraceyou says ...
Dec 17, 2015 @ 3:06am

The serene sound design and dark color palette create a wonderful mood for this game! I really like it. My only complaint is that the difficulty is fairly high in the beginning with trying to understand the gravity for the oddly-shaped planets.

gmatsura says ...
Dec 17, 2015 @ 3:08am

The atmosphere and mood are great. I enjoyed the reassuring dialogue and the gameplay was fun. It was a little frustrating trying to get the pods to land. It also seemed like there was some type of gravity bias that made it really hard to try and land on the bottom of the planet.

gokottastudio says ...
Dec 17, 2015 @ 9:56am

I find this game beautiful. I really like the way you 'treat' the player, the kindness.

It's really difficult by the way! haha :)

Cheers, really liked it

Dec 18, 2015 @ 8:24pm

Great mood and art style! Felt very peaceful and spacey.

Jace239 says ...
Dec 21, 2015 @ 3:18pm

Thanks for leaving a rating and commenting on my game! I included your game in the second episode of my Let's Play Ludum Dare 34 series to show my gratitude! :D

Below is a link to the post with details, and you can find out my opinion of your game in the video as I play!

Kimau says ...
Dec 21, 2015 @ 3:59pm

Nice use of the theme and really love how the gravity works. Nice mix in of lander style mechanics.

Dietrich Epp says ...
Dec 22, 2015 @ 8:20am

Great mood and music, but gameplay is frustrating.

BloodJohn says ...
Dec 22, 2015 @ 5:42pm

> his XML file does not appear to have any style information associated with it. The document tree is shown below.

please put zip archive.

BloodJohn says ...
Dec 22, 2015 @ 5:49pm

Brilliant. Very beatiful cound and graphics.
Avesome physics. But very difficult for me. :)

Neil says ...
Dec 22, 2015 @ 6:16pm

Absolutely brilliant. Addictive and challenging. Loved the atmosphere.

Jajo says ...
Dec 22, 2015 @ 7:04pm

Damn, I kept getting myself into an orbit...
Beautiful sound, graphics and gameplay. Orbital physics are annoying, but realistic.

Ace says ...
Dec 22, 2015 @ 7:10pm

How you managed all of this inside of 48 hours is quite amazing, looks beautiful and plays remarkably well. I would've liked to have seen perhaps some parallax on the stars in the background, and maybe a slightly better transition to a new level rather than just a white flash.

I can't call this anything but good though.

redmassacre says ...
Dec 22, 2015 @ 7:19pm

i tryed to fly away to far far galaxy...but

zulman says ...
Dec 22, 2015 @ 8:33pm

Like Elon Musk trying to land Falcon9 :) Thank you, it's awesome :) Try our Let's Play Simulator 2016, i will be happy to hear feedback from you :)

Pepejson says ...
Dec 23, 2015 @ 1:03pm

Quite hard to land sometimes but really amazing game.

Hot Box Games says ...
Dec 23, 2015 @ 9:04pm

Beautiful game, nice music and lovely visuals. Excellent entry.

Justin Mullin says ...
Dec 24, 2015 @ 5:14pm

Thanks for the great feedback all! Really appreciate it. =)

astrophics says ...
Dec 26, 2015 @ 6:59pm

Really good game! Nothing else to say!

Pixelaborate says ...
Dec 27, 2015 @ 2:50am

Thoroughly enjoyed it what I could see, but try as I might, I could only ever land one of the pods successfully. No fault of your own though, I just don't have the finesse required for these games.

Erlend Aakre says ...
Dec 27, 2015 @ 5:54pm

Great concept, nice mood and graphics. For me the collider for the planetoid was quite off compared to it's rendering, which made it quite hard.

pkenney says ...
Jan 5, 2016 @ 7:38am

Congrats on the strong finish! Looking forward to seeing what you come up with in April.

personalurban says ...
Jan 15, 2016 @ 2:08pm

Nice, really nice gravitron style game. But way way too hard to land the thing, I think maybe it was rotation rather than speed for me, but I only could land a couple of pods, all on the easy side of the first world.

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