Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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by Andy Gainey - Jam Entry

Drunkle seems to keep getting himself excessively inebriated. Help him navigate the precarious hallways of disreputable inns and taverns so that he can reach the exit before he makes a terrible mess.

Drunkle's mental state is limited. He can only consider two possible actions at a time. Use [D]/[F] or left/right mouse buttons tell Drunkle what to do. He'll be constantly stumbling forward, but you can gently guide him left or right around obstacles. Walls will only slow you down, but watch out for pits!


Developed by:

Andy Gainey (design, programming)

Nathan Walker (design, programming, animation)

Peter Jones (audio, design)

Luke Schroder (art)

Made with Unity.

Downloads and Links




tweedle says ...
Dec 15, 2015 @ 4:05am

Cool mechanic! Good use of the theme. Music was excellent!

I thought the setting didn't really fit with the theme of the drunkenness. Maybe having him come home from a bar and having to avoid manholes, trashcans, and cars would be interesting. Maybe also some pickups to help you out, like fast food, or aspirin to help straighten you out.

I also thought the different arrows along the top was a bit confusing at first. I kept trying to click on those arrows to go in that direction, but then realized that the arrows cycle.

The game overall is very smooth. :-)

fistmaker says ...
Dec 15, 2015 @ 4:35am

Very good theme interpretation! The buttons changing threw me off at first, but it came to me after a few tries. Great entry! Liked it alot!

Didi says ...
Dec 15, 2015 @ 4:43am

Cool mechanic.

gkxd says ...
Dec 15, 2015 @ 4:50am

Very interesting mechanic! It takes a while to get used to the controls, so a gentler difficulty curve would be nice. (Perhaps start with just two actions per key and introduce death pits after a few levels.)

Music and graphics were really nice, though the character sprite looks a bit off compared to the level.

Garris says ...
Dec 15, 2015 @ 11:23pm

This game was really clever! Love the name, and the audio was very nice. Good interpretation of theme, and it was a really fun game! Controls were good, if a little intentionally confusing :) Nice game!

piper82 says ...
Dec 16, 2015 @ 6:55pm

excellent audio and twist on controls.

tribrain says ...
Dec 16, 2015 @ 7:56pm

Cool game, at first i couldn't comprehend how the controls worked... maybe the icons for the movements are not as clear as they should be, wonderful music!! Gongratulations for the good work

Ancient_Pixel says ...
Dec 17, 2015 @ 5:19pm

Nice one, i especially like it that you dont instantly loose if you run against a wall but there are holes so it gets more difficult.

Docjekyll says ...
Dec 29, 2015 @ 5:56am

Nicely done!
The controls were appropriately confusing at first, but it was really fun to play once I got used to it.
I would be curious what you might add in later levels.

Oye Beto says ...
Dec 31, 2015 @ 9:51pm

At first it was hard to know what I was doing, the first levels I only changed one of my directions. Maybe the instructions could be clearer or showing the key to change directions above the arrows would be a good hint.

I'm not into the dizzying camera @_@ a less exaggerated movement would be better for me.

The music was good, I liked the melody.

Thank you for your detailed feedback on my entry :)

Farelle says ...
Jan 2, 2016 @ 10:23pm

argh! the controls! didnt really understand what the arrows on the top were about and it felt quite random if he would follow my commands. It's fitting to the theme, but I thought it felt a little too difficult and frustrating. Music was very nice :D

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