Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: has an experimental game downloader over here. You may find it useful.

Back to Browse Entries


by smatcher - Jam Entry

Sacrebleu! A giant Tartiflette from outer space! Run for your life.

Use the Left and Right keys of your very own keyboard to control this unstoppable mountain of potatoes and molten cheese.

End game:
There is no other end to this game but to unleash culinary doom onto mankind.

Lionel Fuentes (Funto): Code, game design, music
Benjamin Hautbois (Smatcher): Code, game design, finding pictures on google image

Special thanks:
Anna: Tartiflette

And as a great man once said.
"Les couleurs de la vie sont à la mobylette ce que les raviolis sont à la tartiflette"

Downloads and Links




Soka says ...
Dec 15, 2015 @ 10:55pm

Could have been more fun if you moved faster, but cool idea :D

Kuality Games says ...
Dec 15, 2015 @ 11:10pm

Funny but confusing controls at the same time, couldn't figure out how to go faster, is there even an option for it?

smatcher says ...
Dec 15, 2015 @ 11:15pm

We went for both themes so Left and Right are the only controls and the blob will go faster as it grows.
We should have made this more clear.

andyman404 says ...
Dec 16, 2015 @ 12:47am

LOL! Potato power!! (I thought it looked like a potato)

SirJavaGaming says ...
Dec 16, 2015 @ 6:04pm

This ...thing reminds me of the species Horta from Star Trek Original Series!

RoynLimb says ...
Dec 17, 2015 @ 10:55pm

It's funny how you play as a "potatoey" glob. I do wish you moved faster. I also didn't get what the point of right click was for. It shot green boxes? Good job otherwise !

Funto says ...
Dec 18, 2015 @ 7:44am

That "game" was made by modifying a sample test app from the Bullet physics engine. The right click was a feature from that sample app to demonstrate physics - we just didn't think of removing it (actually, not that we really wanted to...) :)

Rialgar says ...
Dec 20, 2015 @ 3:46pm

Controls are very weird. Is it always accelarating away from the camera? Anyway, it kept bouncing higher and higher, untill I fell of the map.

Wilhelm Scream ftw!

Funto says ...
Dec 22, 2015 @ 9:53am

Err...yes, and yes for the Wilhelm Scream!

Funto says ...
Dec 22, 2015 @ 9:55am

Ah and the thing is that it keeps accelerating, but the friction (and your camera movements) are what stop you from accelerating perpetually. Of course, if don't touch the ground, you won't have much friction...:)

exhidor says ...
Dec 22, 2015 @ 11:46am

Goob job ! It's pretty funny to eat poor cars and buildings !

Dec 22, 2015 @ 12:10pm

What a delightfully absurd game! It became difficult to control as it got larger and larger though, so I'd have to do a few laps around the town before it would actually eat anything. Otherwise, mind blown!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]