Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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A Genetic Mess

by sprawl - Jam Entry

Train and breed your creature in order to escape !

Using (bad) genetic algorithms, the game make the creatures evolve and adapt to this harsh world.
Can you breed the ultimate creature?


Alexis Lessard
Antoine Brouillette

Music :
"One-eyed Maestro" Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0

Fonts :

Downloads and Links




ashdnazg says ...
Dec 15, 2015 @ 12:44am

Cool! Fun idea, and I love the 'monster in a glass box' vibe. The slow pace of generating children was a bit of a hangup -- I wanted to keep running and clicking buttons because that gave me more feedback, faster. Was there a link between the fitness function and the number of points you get?

Also, hilarious quotes after finishing the fitness test.

MercuryXGames says ...
Dec 16, 2015 @ 11:13am

nice game!

Weeping Rupee says ...
Dec 19, 2015 @ 4:09pm

The good:
- although there was just music and not many other sounds, I LOVED the theme song.
- physics based breeding game!? Who could ask for more?

The bad
- long loading time to generate partners (this could be mitigated by generating fewer than 5 creatures at a time or just saving old ones and allowing the player to delete them as he/she sees fit so free up slots)

WakeOfLuna says ...
Dec 19, 2015 @ 4:25pm

Very special game indeed. Unfortunately requires a lot of patience, but the concept is brilliant. Well done.

anv says ...
Dec 19, 2015 @ 4:44pm

Very nice concept, would like to see it finished and properly polished. Unfortunately, my monsters when trying to escape usually just fell over and chilled until their endurance ran out - I must have failed as a trainer:< Good music selection, UI could use some improvement (font scaling in particular).

Sir Magic says ...
Dec 19, 2015 @ 5:40pm

I really liked this, it showed how genetic evolution worked and kept a challenge.

TiByte says ...
Dec 19, 2015 @ 5:46pm

Works fine on Ubuntu 14.04, but the Font-Size on the Text element is pretty small, so the anti-alias looks bad. (that's a Unity setting thing).
I think you should exclude the "Audio(Jam)" rating, because it's not your music.

doitle says ...
Dec 19, 2015 @ 6:02pm

Very cool game. I don't understand much of what it is doing but that doesn't matter. Music was perfect for the mad science vibe. I never managed to get more than 5.0 to the right but I still like this. Generating children and random creatures does take a long time and hurts the pacing of things a bit.

Trasevol_Dog says ...
Dec 19, 2015 @ 6:26pm

Very ambitious concept!! A shame you couldn't flesh it out more than that really. I did spend half an hour on it before I realize what the winning condition quote really meant... Good stuff!

Wevel says ...
Dec 19, 2015 @ 6:30pm

Interesting idea, seemed quite difficult to get the monsters to go anywhere and generating partners of children took quite a while

yumaikas says ...
Dec 19, 2015 @ 7:23pm

Liked the music, but it was hard to figure out how the monsters were supposed to work.

sprawl says ...
Dec 19, 2015 @ 10:05pm

@TiByte : Good point about the audio, I was a bit in a hurry during the submission and forgot about it ! Thanks for the feedback on linux version.

Molpe says ...
Jan 3, 2016 @ 4:13pm

This was fun! I don't know if I understood what am I suppose to do, but it was fun xD Great quotes! The generating times are very long, also I couldn't get back to any creature in the family tree, it asked me if I want to, but then nothing happened. The music is awesome, nice choice!

I've made a let's play video if you want to check it out:

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