Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Forest Wars

by Rother Games - Compo Entry

The war has begun.
A war nature against humans.
Will the humans beat the nature one last time?
Or will you win this war?


Play in thousands of random generated map exciting battles against the humans. How long can you survive and grow?
Or can you even beat them finally?

Downloads and Links




CodeNMore says ...
Dec 15, 2015 @ 8:22pm

It looked interesting, but a bit of a long bit of reading for the controls. Good job on it, though, I kind of liked it!

Dec 15, 2015 @ 8:28pm

Retro strategy, good job! I would try to shorten your explanation part.

rogberth says ...
Dec 15, 2015 @ 8:30pm

I played for a while but I certainly need more time with it, it seems to be an interesting strategy game. Great job!

knason says ...
Dec 15, 2015 @ 8:43pm

It was kind of fun when I realized what to do. It takes time though, it might have taken me to much time figuring out what to do and that made the enemy to strong :-) nice graphics, great job!

rkhadder says ...
Dec 16, 2015 @ 7:25pm

Fun game once I got the controls down - I think a better "tutorial" could have been implemented

Budi says ...
Dec 16, 2015 @ 8:24pm

Loved the concept and art. :-) Also the music is very satisfying!

Some tips to make it better:
The tutorial is really boring, I just wanna play! It would be much better to show the controls in the small tutorial, when you actually play the game, but I understand it's really hard to do in 48 hours. Also it would be good to write the controls on this page (yeah, I forgot even the "show me again the tutorial" key :D )

Those tall buildings kinda overlaps the smaller ones, so it's quite hard to see, what's happening underneath them.

Also the controls are quite uncommon for strategy games - I would like to have LMB as select and then RMB as move.

The screen moving is also quite unusual, it would be better to move the screen by moving the mouse to the edges or by holding the middle button. It's not so hard to implement and it would lead to a much smoother gameplay.

Also - I cannot download the source codes, please fix the link - thanks! :-)

Overall - great game, thanks!

AzureAspect says ...
Dec 16, 2015 @ 8:36pm

I almost fell to the "just one more game" trend. Very additing game.
If I have to give minor critique then sometimes the big buildings block sight of whats behind them. (thankfully the square outline helps spot where you can move)

Dec 17, 2015 @ 6:14pm

A little clunky, but it was pretty fun! Good concept.

Joror says ...
Dec 20, 2015 @ 2:29pm

A bit long on the explanation, and when I finally got it, I needed to click a bit too furiously. :P The buildings obfuscate the other things a bit.
Interesting base concept, but I would suggest perhaps making it turn-based to give a little more depth.

el_kloklo says ...
Dec 20, 2015 @ 4:55pm

How many level are there in this game? After a while I was thinking there were randomly generated.

jachepe says ...
Dec 27, 2015 @ 11:10am

Great strategy game! the tutorial is a bit confuse. Good work!

Techblogogy says ...
Dec 27, 2015 @ 2:19pm

Very nice and enjoyable game! Great Job!

pixzleone says ...
Dec 27, 2015 @ 3:58pm

Looks really cool, and seems to have a lot of depth to it!

TheWzzard says ...
Dec 27, 2015 @ 6:12pm

doesn't present much of a challenge but it's an interesting idea!

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