NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.
ALSO: Itch.io has an experimental game downloader over here. You may find it useful.
You control the blue cell in the middle of the screen - and you need it to grow! Click next to it to emit mass and move into the opposite direction. By absorbing other cells you grow. Every level has it's own objective, just follow the instructions.
When you lost too much mass, you cannot move. Click [back to menu] to retry a level.
This is my first game jam and it was a lot of fun. Thank you very much in advance for testing out my game! Thank you also to the creators of the game Osmos HD which obviously heavily inspired this game.
Let's Plays:
https://goo.gl/DCxdOH
https://goo.gl/jKJCCm
Downloads and Links
Ratings
![]() | Coolness | 66% |
#173 | Theme | 4.08 |
#344 | Fun | 3.33 |
#345 | Audio | 2.94 |
#351 | Mood | 3.15 |
#352 | Overall | 3.39 |
#498 | Graphics | 3.06 |
#590 | Humor | 2.11 |
#710 | Innovation | 2.74 |
Comments
Interesting game. The difficulty is a bit high early on, and it seems like you have to move perfectly to clear a stage.
Feels like a mix between Osmos and Asteroids, fun. But like gkxd said, there's a difficulty spike very early on that makes it very hard to progress.
Pretty interesting game, though quite hard, especially with the purple cells.
Maybe you lost too much mass? When you are at the minimum, you cannot emit more mass so you have to hope to absorb some by chance or retry the level.
You can just spam left click in the top right corner of the screen until you reach the speed of light and then you win
@ORECROS Yeah, it's always nice to see how coders play games. :-) At least in level 10 this wont help you.
Good game. Smooth room wrapping and good game mechanics too. Good job.
I love the comments before the levels...
A slight issue is that the frame rate started dropping some times, but other than that, nice agar.io twist XD
Yes definitely an Osmosis-like game and pretty good one at that. I did feel like the amount of mass you lose for propelling yourself could be a bit less. There were several times where I would push myself in a direction and just have to float around for a while until I just happened to bump into a green. It did make the propulsion decisions quite a bit more meaningful though and it was relaxing. Nicely done.
funny game, but I don't know how you can lose, it still fun anyway :)
really fun game, couldnt complete level 10 though but still enjoyable
Challenging, fun game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/DppxuiW8XzY
I like these kind of games (that's why I made a similar one). My tactic was to get to a minimal level and taking out the purple cells at that size. But that didn't work in level 10 :).
Nice little game. It was a bit kind and/or evil at times right at the start because you could have an enemy or food come up you within the first second of play. So having a safe area around player spawn would probably be recommended. If one opted to warp around the playing field, it felt like one was out of sight rather long (especially if using the corner where the HUD was placed). Other than that, relaxing little arcade game.
I had a bit of a problem controlling this game but i like where you were going with it. The music could loop a bit better. Good Job!
It's too hard to catch everything and takes too long. If I had more mass, I'd have more options to change direction. Still I liked the game a lot, with a bit more balancing this is nice!
Fun game. Did not expect the controls swap half-way through!
Enjoyed the variation in levels, though I had difficulty on the final level as it seemed touching reds while carrying any mass at all was a death sentence for that attempt. Also noticed that some ejected mass seemed to disappear soon after using it, though I'm not sure if that was just me.
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nice game, well done