Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Build Sim

by Nnnnneeeedddd - Compo Entry

READ THIS OR THE GAME WILL NOT MAKE SENSE----------------------------

First of all I am very disappointed in this Ludum Dare, I tried to make way to much, and did not have a clear goal during the whole thing!!

What the game was supposed to have:
* It was supposed to have enemies
* You were supposed to have characters on your side.
* You were supposed to be able to command you characters.
* There was supposed to be combat.
* You were supposed to build walls to protect a crystal from enemies.
* Enemies were supposed to be able to break walls.
* The build functions were supposed to be effective and easy to use.
* There were supposed to be resources, which could be mined (stone) and chopped (wood).

Theme: You were supposed to grow the character population, you were also supposed to grow the size of your buildings. Only two mouse buttons are used, this made the game significantly worse, and more difficult to control. This theme could have been good, but was not used effectively.

What I liked:

This game looks really nice, I am very pleased with the timelapse. The 3D model loader was very helpful. Some of the models were good. The style of the incomplete gui was good.I was extremely happy with the player animation. Even though it took very little time (which was also good :D)

Please comment about what you guys think.
Rate truthfully.

I think this LD was an extremely good learning experience, I have never done a LD in modern OpenGL before, and now know how much I can complete.

Downloads and Links




ninos says ...
Dec 14, 2015 @ 3:14pm

Awesome dude, i really like it, you should continue to work on this project because it is a really good idea, cant wait to see you next LD :D

OrangeeZ says ...
Dec 15, 2015 @ 1:12pm

Good job:)
But it is very difficult management

Nnnnneeeedddd says ...
Dec 15, 2015 @ 11:15pm

@OrangeeZ Exactly, the two button controls made it unplayable, which is why if I want to continue with the project (as ninos said) I would kinda have to reprogram it!

Pikkufighter says ...
Dec 16, 2015 @ 5:30pm

couldn't play it so much because after about half a minute everything except the sky turns black

Nnnnneeeedddd says ...
Dec 16, 2015 @ 5:32pm

@Pikkufighter: that is interesting, I would love to know why that was. It has only been tested on windows so you might have been using a different operating system.

Lukbebalduke says ...
Dec 27, 2015 @ 12:39pm

You should keep working on this, now that you have a solid base to work on. I think make the construct easier would be better, and also changes the axis of the rotation from the camera to where you are looking. I liked what you did in 48 hours =)

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