Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Junked

by sorlok - Compo Entry

Story
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In the future(TM), robots have replaced animals as the preferred pet for children. But what happens when it's time to upgrade? And where do all those used robots end up anyway?

Author's Blurb
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My goal was to make a minimalist game that explores themes of abandonment and scavenging in a world of semi-sentient robots. I tried hard to keep things simple without sacrificing the story I wanted to tell. Controls are on-screen at all times.

Enjoy!

(Linux version coming soon, hopefully!)

(OS-X Note)
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GameMaker makes it very hard to export to OS-X; if anyone wants to make an OS-X binary from the source, I'll gladly host it here and give you credit.

Downloads and Links


Ratings

#2115Coolness24%

Comments

Zeriver says ...
Dec 15, 2015 @ 6:46pm

Nice game, kinda reminds me of movie A.I. Artificial Intelligence
I liked the story and gameplay was also pretty good, platformer with only one horizontal direction to move allowed proved to be challanging.
Poor, poor snails (are you French? xD)

Dec 16, 2015 @ 6:06pm

Fun game with a good little story to go along with it. The difficulty ramped up pretty quickly with those saw blades, but I was able to make it through. I also liked the variety of mechanics in the game. Good job!

Dec 17, 2015 @ 8:17am

pretty good game and story :) the graphics and sound need work but I'm glad you focused on keeping it simple to focus on the story, as often the story in games is too overlooked.

bwatanabe says ...
Dec 17, 2015 @ 11:31pm

The game kept me engaged the entire time. Very cool!

terryg says ...
Dec 26, 2015 @ 5:39pm

Great story and I liked that it had an end. My kids and I had a lot of fun playing it.

Lukbebalduke says ...
Dec 27, 2015 @ 12:55pm

Nice story telling! I really liked the way you did it works well. Very cool game, congrats!

Patacorow says ...
Jan 2, 2016 @ 6:47pm

The sounds were pretty annoying, but good job overall :)

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