Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Quality Control

by PixelPerfect - Compo Entry

Welcome to FactoryCorp!
Despite how the company name suggests we are specialists in production, we have a lot of trouble manufacturing goods to specification
This has lost us so many customers that we are on the verge of shutting down.
We have hired you to be our first and only quality control personnel.
This company's future rests in your hands, though it will only last for so long.
In the mean time, good luck!
The C.E.O.

All controls are used when the target product is in the red box.
Left click - reject product
Right click - approve product

Downloads and Links




JD557 says ...
Dec 14, 2015 @ 2:56pm

The concept is nice, but this game needs a better tutorial. I had to lose a few times before I understood why I was losing.

First of all, it's not clear if the requirements are combined by an OR or an AND.
At first I thought that if the requirements where "color: blue; shape: diamond" I needed to accept all blue diamonds, while I actually needed to accept all blue objects and all diamond shaped objects.

The other problem I've had was with some of the classes. For example, when someone starts playing, they have no idea what a "normal" sized object is. It would be nice to have an example of each size class on the tutorial for this.

Finally, I feel that the "feedback sound" (the one that tells you if you made a mistake or not) comes too late, so its hard to find out what was the cause of your mistake.

2011petia says ...
Dec 14, 2015 @ 7:26pm

Man, you should have a hard job to make this game, is very cool :D

Sorry my English i'm brazilian and i don't speak so much :D

jachepe says ...
Dec 14, 2015 @ 7:29pm

It's a bit complicated but is innovative, good work!

Dec 15, 2015 @ 1:24am

Very cool concept, however, I didn't know all of your definitions (e.g. small, tilted, etc.).

rjhelms says ...
Dec 15, 2015 @ 11:21pm

Nice idea - I think the execution could be made a bit friendlier.

A tutorial level would help a lot - where there was no winning or losing, but if you made a mistake it explained how your decision violated the checklist.

Budi says ...
Dec 17, 2015 @ 2:36pm

I like the concept, but this game needs a little bit of polish.

The tutorial is needed, I thought the objects need to satisfy all requirements. Also the size is pretty unclear.

Also the screens with score and instructions are pretty annoying, I just wanna play again. (And they are slow).

And there should be bigger time window, when you can click on the object. Sometimes I know what I should do with it, but I am just a little bit late.

Overall - great concept, thanks for the game! :-)

Dec 21, 2015 @ 10:50pm

Concept is ok. But there are some problems. The descriptions are not always clear and my clicks are not always registered.

FiSilva says ...
Dec 24, 2015 @ 12:22pm

I like the concept, but I did not understand at first if it was "or" or "and".

Somnium says ...
Jan 2, 2016 @ 2:58pm

Great concept! The game was fun and challenging, and the graphics were functional.

Some of the terms were hard to recognize, since they were relative (small vs. normal vs. large for instance)

Nice take on the theme!

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