Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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by LittleThor - Compo Entry

Draw shapes in the sky to make beautiful fireworks! But do it quick!

Mouse only. Click on circles and draw them following the dotted lines!

I chose the "growing" theme for this compo entry. And I must admit I don't really fit it. Fireworks? Yes! Growing like flowers is the sky! ;)
My goal was only to make an interesting game and spend good time doing it. Goal reached!

Source files will come on next few days: too tired to wait files to upload (it's 3AM here!)

Downloads and Links




sydan says ...
Dec 14, 2015 @ 4:16am

On the WebGL one I get unknown compress method as an error...

Dec 14, 2015 @ 11:41am

Can't play the WebGL ver. Sorry!
Error: (GET 404 (Not Found))

sharpfrog4 says ...
Dec 14, 2015 @ 11:53am

Not really sure what I'm supposed to do, but it's very pretty

Elenesski says ...
Dec 14, 2015 @ 4:54pm

On the WebGL one I get unknown compress method as an error... but the WEB version seemed to work fine.

Wasn't sure where the game was, I could drag the mouse over the scene, but couldn't interact with it.

LittleThor says ...
Dec 14, 2015 @ 7:40pm

The WebGL version is fixed!

I wish I had more time to work on a tutorial, it's very sad to see people that don't understand :( sorry guys!
The gameplay is very easy: just click on circles in the sky. While clicking, draw the shapes following dotted circle.

Anshul Goyal says ...
Dec 14, 2015 @ 8:23pm

Interesting. That was different. Definitely a game for touch based devices.

LittleThor says ...
Dec 15, 2015 @ 12:05pm

@Anshul : Thank you! This game was indeed meant to be exported on android, but you know, I didn't really had the time to deal with mobile platform issues in addition of other platforms :s

@Everyone: the WebGL issue is not fixed after all. As the problem seems to be linked with the last version of Unity, I think I will not be able to fix it.

Ayaya33 says ...
Dec 15, 2015 @ 12:37pm

I think this would be a great game on Android/iOS, but on Windows I just couldn't get the controls to work.

They worked sometimes but not others. Maybe I don't have a steady enough hand...

Leaghorn says ...
Dec 15, 2015 @ 12:44pm

Nice idea but the controls are either very unacurate or I dont know what exactly I have to do. It's very hard to make the explosion.

Chubb1337 says ...
Dec 15, 2015 @ 5:30pm

Nice game, original, but it has got some issues with detecting the circles. I am for 100% sure I've drawn my circles correctly, but it still doesn't turn into fireworks sometimes.

Also, the particles created by the fireworks could use some work ;)

justinooncx says ...
Dec 15, 2015 @ 5:30pm

Really difficult to draw circles with a mouse...

Garris says ...
Dec 16, 2015 @ 12:06am

This game confused me somewhat. I wasn't really sure that what I was doing was working, or that it was what I was supposed to be doing at all. I got 900 points, though I'm not entirely sure what I did to earn them. But it was very pretty, and an interesting idea!

Andrei says ...
Dec 16, 2015 @ 12:48am

Cool game! Interesting approach on theme.
Well executed mechanic. But I think it should be more clear when we miss the circle.

Modoc73 says ...
Dec 16, 2015 @ 3:59am

I liked the trail for the cursor. Good job.

Andrew Deem says ...
Dec 16, 2015 @ 7:09am

Okay, this one might be my favorite so far. It's so chill and calm and has a great atmosphere, audio, and graphics. And it's a compo game?! Seriously, good freakin' work here. I love this.

Pietdagamer says ...
Dec 16, 2015 @ 9:27am

Quite hard, but a really cool concept and very well executed!

Khallane says ...
Dec 16, 2015 @ 11:08am

Interesting idea, a bit hard sometimes though

deadpixl says ...
Dec 16, 2015 @ 1:51pm

Cool idea, I wasn't sure if I was doing it correctly. I tried to follow the dotted lines but didn't get anything that resembled screenshots.

Geckoo1337 says ...
Dec 16, 2015 @ 11:14pm

Not really sure what I'm supposed to do, but it's very pretty. Nice background ++

Quique says ...
Dec 17, 2015 @ 7:22pm

I love the idea but a little hard sometimes

Dec 18, 2015 @ 5:14am

Very innovative idea i give you that looks really pleasing to me :)
Good Work kudos

fluidvolt says ...
Dec 19, 2015 @ 1:47am

Relaxing... I couldn't get a single firework at first, until I slowed down my drawing. With some chilled-out music this would be even better. Good job.

Dec 21, 2015 @ 9:55pm

I think this game might be more enjoyable with a touchscreen. Nice polished game. A bit of music would be nice.

EvanEGibbs says ...
Dec 28, 2015 @ 8:16am

I enjoyed this a lot! The look and especially the sound of the fireworks was very cool. The game was very therapeutic and I could see it going with some ambient music. 2300 people enjoyed the fireworks! So I feel pretty good about that. :) Nice job!

Tapehead says ...
Dec 30, 2015 @ 1:20pm

nice entry! as soon it's running well then it's very satisfying :) well done!

Molpe says ...
Dec 31, 2015 @ 10:14pm

Great idea and it looks really nice.

I've made a short let's play video if you want to check it out x)

local minimum says ...
Jan 2, 2016 @ 2:40pm

It really looks stunning and I liked the atmospheric sounds, however I tried a full game and half without managing to make a single firework explode. So I think that there's a desperate need to either make the game more forgiving/increase tolerance, include visual instructions on how to do it, and/or have dynamic feed-back while playing showing when you are on the right track and when you fail.

LittleThor says ...
Jan 4, 2016 @ 8:49am

Thank you everyone for your comments!
I know there is a lot of issues with feedbacks, and I think this is this particular point that make the game hard to play (this, and the mouse instead of a touch screen).
For instance, when you miss to draw a circle, the trail renderer continues: it's not obvious that you missed.

Once again, thanks to all of you. I'm really glad a lot of people enjoyed my game, even with its imperfections.

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