Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by _stice - Compo Entry

A two-button game, written in plain javascript. Kind of a clunky linear version of Super Hexagon, with (unnecessary) metaphorical weight to things.

Just move the circular metaphor around, to avoid the rectangular metaphors. Use the left and right arrow keys, or the `a` and `d` keys. It gets pretty frantic, pretty fast.

Slow on firefox on ubuntu, for some reason. Font size may be too small (browser zoom-in works though). Code is messy as hell.

I'm on twitter: It's my first time, so any feedback would be much appreciated! (But be gentle?)

Downloads and Links




CaptainNakou says ...
Dec 14, 2015 @ 11:45am

Good enough for a first time :).

RadMcCool says ...
Dec 14, 2015 @ 12:03pm

Fun audiosurf style game. The random meanings/representation thing was funny. Theres no chance im getting 60second, its way too fast for me :P

rplnt says ...
Dec 14, 2015 @ 2:53pm

Really hard. I like it!

grama says ...
Dec 14, 2015 @ 2:53pm

quite difficult, but it works fine. congrats on the entry! btw, maybe the progression could be a bit smoother? i think adding tweens would be pretty cool too.

guigrillo13 says ...
Dec 14, 2015 @ 2:54pm

hahaha cool and simple game!!
Well done man

danbolt says ...
Dec 14, 2015 @ 2:54pm

You get a GitHub star for using GitHub. ;P

Also, this is game looked like pure JavaScript! No Phaser or ImpactJS! Well done!

Reminded me of Radical on iOS/Android for a bit. I really liked the randomly-generated keywords.

_stice says ...
Dec 14, 2015 @ 2:55pm

@RadMcCool: I can barely breach 30 myself. I have a friend who did 97 and showed me a screenshot, though. My mind was blown.

5you says ...
Dec 14, 2015 @ 4:19pm

Haha! just use your imagination and the rectangles become fungal cheese and the circle a bacteria and the score is how much disgusting this all is! etc... It's always very funny to start a new game, great idea!
Check out Digicross, playable in solo/multi/coop :

pjimmy says ...
Dec 14, 2015 @ 4:20pm

nice, simple but challenging

justinooncx says ...
Dec 14, 2015 @ 4:27pm

By jove, this game is pretty difficult, seeing as how little time you have to react to the blue blocks...

eerongal says ...
Dec 14, 2015 @ 5:52pm

Nice, simple little game. Definitely not bad for a first time!

Jakob37 says ...
Dec 14, 2015 @ 8:54pm

The game itself was not so interesting for me - I died fast and hard over and over again. But the text made it all worth it. I am a sucker for metaphorical weight.

dusho says ...
Dec 15, 2015 @ 12:24pm

hard as hell with that zig-zag pattern

lordsavage says ...
Dec 15, 2015 @ 2:56pm

A very solid little game, well done mate. I only reached a personal best of 20 - i apologize for my noobness....

Yamzho says ...
Dec 15, 2015 @ 4:04pm

Congrats on your first LD ! Nice entry !

TomenLuca says ...
Dec 15, 2015 @ 4:48pm

Simple, but it seems to be working quite well (even though I can't get very far)

marod says ...
Dec 17, 2015 @ 1:36pm

Simple and great game!

tanjent says ...
Dec 17, 2015 @ 11:09pm

13 !!! But that was only because the first 5 seconds? where almost white space :) It needs about two rows more of preview to give you a bit of extra planning.

_stice says ...
Dec 18, 2015 @ 2:49am

@everyone: thanks for playing, and for your feedback!

@tanjent: I did consider making it easier, but my friends responded well to the frustrating difficulty. One of them got to 97 seconds (!). So i decided to just leave it like this. (Also, it's fun for me this way :P I only got to 41.)

Calciumtrice says ...
Dec 19, 2015 @ 4:08pm

Simple but effective. The randomly picked explanations at the start were amusing.

A possible suggestion would to be to have the player at the bottom of the screen rather than the middle so you have a bit more time to process what's coming up. That might reduce the difficulty level you were going for though. :)

A nice little Audiosurf-alike though, good job.

_stice says ...
Dec 21, 2015 @ 5:22am

@Calciumtrice: Or designed the game better to make the difficulty flexible, to avoid this issue in the first place :)

Thanks for the feedback!

loxo says ...
Dec 28, 2015 @ 9:24pm

I like the changing game description, it's an interesting idea. The game itself is pretty hard. It takes a while to find out when exactly to press the keys. Some sound effects would be create.

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