Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Level Grow Op

by swipefaststudios - Jam Entry

In a world where 2 Buttons Control a single door, the mighty hero called Samantha must jump move through the level, jump across dangerous ledges and gaps in order to beat the game to stop the levels from growing larger!

Instructions: Use the arrow keys to move, down to double jump.

Press both Red Buttons and the door will be unlocked to go to the next level!

This is my first game in Javascript and Phaser that I learned over the weekend!

I hope you enjoyed it!

www.youtube.com/c/swipefaststudios

www.twitter.com/swipefaststudio

Made By: Caleb Blunt

On: December 11-13, 2015 for Ludum Dare 34 Game Jam.

Thanks for Playing!

Downloads and Links


Ratings

Coolness50%
#670Audio(Jam)2.44
#821Humor(Jam)1.94
#830Theme(Jam)3.25
#896Fun(Jam)2.64
#903Mood(Jam)2.54
#984Graphics(Jam)2.17
#1015Innovation(Jam)2.11
#1037Overall(Jam)2.59

Comments

rantt says ...
Dec 14, 2015 @ 6:09pm

I like the idea of putting the two buttons in the game, interesting take on the theme. Fun game, I enjoyed it.

Dec 15, 2015 @ 12:11am

Thanks for the comment @rantt glad you enjoyed it!

ObsessiveNerd says ...
Dec 15, 2015 @ 5:45am

Very clever interpretation of the theme. Well done!

hexagore says ...
Dec 15, 2015 @ 1:41pm

Nice work on learning phaser and javascript so quickly :) I liked that you had two actual buttons in the maps. Not enough peopel have done that!

chaomoon says ...
Dec 15, 2015 @ 6:07pm

i like the concept of the levels growing, but the more they grew they became less fun and more tedious. the controls are really weird too. i think it'd be much better if you did everything on either WASD or the arrow keys (pressing down to double jump is weird too).

kabel says ...
Dec 16, 2015 @ 1:29am

Very simple...

monetai says ...
Dec 16, 2015 @ 5:50pm

Very funny ! I was surprise by the rocket bears. Love it

monetai says ...
Dec 16, 2015 @ 5:58pm

Sorry for my last comment, i was on the wrong pages.
Your game is great, i like your interpretation of the theme.

Vladik_Plays says ...
Dec 16, 2015 @ 7:02pm

The theme is taken quite well but I think I managed to jump up while standing on the floor and pressing down.

JamesMowery says ...
Dec 19, 2015 @ 4:05am

The game was interesting. I like how you have to press down, after up, to jump higher. Good work!

loxo says ...
Dec 21, 2015 @ 3:56pm

Nice use of the theme. I like the integration of the tutorial in the game and the different implementation of double jump.

LoneStranger says ...
Dec 22, 2015 @ 5:37am

Interesting progression. Could have used maybe a twist to the two-button open door thing. Took me a bit to get used to the jumping, but once I got it, it was easy to get around.

Brightstar says ...
Jan 3, 2016 @ 9:39pm

Nice game.

Aaranos says ...
Jan 3, 2016 @ 9:56pm

Simple and teaches you as you go. An indicator of how many switches are in a level would be nice.

BMacIntosh says ...
Jan 3, 2016 @ 10:01pm

Oh, two buttons. Haha! Good tutorialization. The jumping is pretty floaty. You should experiment with allowing the player to control the height of the jump based on holding the key down.

drinkadriu says ...
Jan 3, 2016 @ 10:05pm

A lot of fun I like it

awesomerex says ...
Jan 4, 2016 @ 12:39am

I liked your interpretation of the theme. Great job on your first ludum dare game!

flakoflak says ...
Jan 4, 2016 @ 5:55am

different approach to the two buttons theme. good work.

PowerSpark says ...
Jan 4, 2016 @ 8:26am

Not bad! Congrats on successfully making this solid game.

yuigoto says ...
Jan 5, 2016 @ 1:16am

It was a fun and kind of different experience, some levels could benefit a better design, though. I had some problems with a level that I dropped down too much and missed the button, with no chance of going back. :P

But good work learning JS and Phaser! :)

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