Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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by Kep - Jam Entry

Place terrain and pools of water.
Harvest food from trees.
Beware droughts when pools do not appear.
Survive as long as you can.

Terrain that is next to water gets healthier.
Trees like to be on grass, but not deserts.
Sun magic grows plants, but evaporates pools.

Music: "Mirage" Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0

Update Dec 15 - Bug fixes and balancing:
Trees no longer die if planted on a desert that is next to water.
Can play Suns on water.
Water is more visible at lower health.
Reduced Sun probability by 50%.
Droughts increase in duration by 2 every drought, up from 1.

Downloads and Links




Noah Ratcliff says ...
Dec 15, 2015 @ 7:58pm

Pretty entertaining gameplay! I felt like it was really relaxing and great to zone out to.

vidarn says ...
Dec 16, 2015 @ 10:51am

Took a little while to understand the mechanics, but once I did, I really enjoyed it. Might be a little bit too easy though?

Os_Reboot says ...
Dec 16, 2015 @ 6:39pm

The game does not have much of a difficulty curve, I was able to play for longer than seemed appropriate. The style is just awesome, the music blew my mind. You managed to create a really relaxing and unique mood (5/5). Awesome entry. (Played on a Galaxy S5)

Dec 17, 2015 @ 4:44pm

Very original. I enjoyed it.

tantumgames says ...
Dec 17, 2015 @ 4:54pm

Pretty interesting simulator farmer, served with an unusually enjoyable gameplay. good job!

pontooncity says ...
Dec 17, 2015 @ 5:01pm

Needs balancing, but nice little strategy game. Well done.

Dec 17, 2015 @ 6:26pm

I didn't totally understand what I'm doing but the overall game seems good :)

Manu & Wan says ...
Dec 18, 2015 @ 9:48am

An excellent entry in terms of graphics/UI! It was really pleasant to interact with this game. Figuring out how the different tiles work was interesting too.

Like others said the downside is mostly the lack of balance: after 105 days I was nowhere near a shortage of food, and that includes the ~50 days of me discovering the mechanics.

Adding more difficulty and maybe tweaking the hand system for less randomness could have done wonders. Not saying it would be an easy task though - it reminds me of this post about the whole game design history of "Threes!":

dx0ne says ...
Dec 18, 2015 @ 11:12am

Cold be fun on mobile with puzzle like levels.
Liked the music.

BubuIIC says ...
Dec 18, 2015 @ 5:12pm

Nice game, I like these kind of self-sustaining systems made into games.
Also nice, simple graphics and presentation.

The game could use a little more depth so. There is not much challenge, I played for 10 minutes and nothing much happened.

SayRafon says ...
Dec 20, 2015 @ 3:08pm

We don't understand what's going on immediatly but the music is calm so we don't really care xD

Joror says ...
Dec 20, 2015 @ 3:11pm

Great little game! I really got into it, and it has a good learning curve - 341 seconds on my first try.

bessdlan says ...
Dec 20, 2015 @ 3:18pm

quite relaxing game, i love it ^^

NightShadow0 says ...
Dec 24, 2015 @ 1:47am

This is really interesting, very boardgamey. I'm not sure i fully understand the mechanics of how the terrain evolves over time, nor the advantages of placing terrain yourself (if any), but i really enjoyed myself. Lasted 180 turns until i forgot to keep track of the hunger meter. Nice work!

Tosic says ...
Jan 1, 2016 @ 8:28pm

What an inetresting game I love the mood and grphics, amongst other things, of course :)

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