Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: has an experimental game downloader over here. You may find it useful.

Back to Browse Entries


by Ramperkash - Jam Entry

You are a cube of slime capable of extending yourself along a single axis and inching your way across challenging terrains. Collect the goo blobs and make your way to the portal to beat each level.

Use the left and right arrow keys to simultaneously move and expand your body. Your body will try to revert to its original cube shape, but you can hold both left and right to go rigid to prevent this.

Downloads and Links




HUMANICS says ...
Dec 17, 2015 @ 1:06pm

nice mechanic

Leuthil says ...
Dec 17, 2015 @ 1:58pm

This game is something that has a lot of potential. The number one difficulty of the game is the controls because it can get very confusing learning how the slime behaves in each state that it can be in. That being said, I did slowly begin to learn how it changes, moves, and controls, but it was frustrating at first. Once learning though, the game actually became pretty fun. I still couldn't beat the whole thing, but I really do feel the mechanic has potential if the controls could be ironed out in a way that is a bit more user-friendly. Really nice entry :)

puddelipip says ...
Dec 17, 2015 @ 2:10pm

the controls are somewhat difficult and the instructions a bit unclear, perhaps show the keypresses together with the resulting behaviour.

Very satisfying to cross large gaps and doing flips, a think this has a lot of potential!

Pantoufle says ...
Dec 17, 2015 @ 2:14pm

The mechanic is really interesting! But maybe the controls need a little more work, I found them frustrating. I didn't manage to finish the game.
Anyway, the game is great :-)

DrTeaSpoon says ...
Dec 17, 2015 @ 2:16pm

Cool concept. Some errors on the dev console when grabbing the pickups.

Crosstales says ...
Dec 20, 2015 @ 11:05am

Very nice concept! It was imho a bit too complicated to do what I want with the cube ;-)
But it was fun, well done!

Dreyan says ...
Dec 21, 2015 @ 2:03am

Don't think I've seen a mechanic like this before. Well executed and good puzzle design has been built around it. Great game!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]