Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by Crefossus - Jam Entry

Kill some meeps.

Compo rules except time, so it's solo. (Still didn't finish the way I planned at all!)

Tools used:

Removed webgl build due to bugs and hitching.

*no longer stick/stuck to walls, bullets collide with floors

Downloads and Links




alvarop says ...
Dec 16, 2015 @ 6:00am

Tried playing it but I got stuck on a wall and my browser froze. Looks weird. Can you upload some other build and let me know on twitter if you do?

local minimum says ...
Dec 16, 2015 @ 3:23pm

It was quite difficult to get a hang of. After a while I did get at least to the place where you drop down in the underground. Had some really large weapon, but it didn't seem to hit the enemies anymore. I think for controls you should consider turning up the gravity some and for physics remove the friction (or make it like ice) of the rigidbody so it doesn't stick to walls.

Rodaja says ...
Dec 18, 2015 @ 10:34am

You should work on that camera, most times I couldn't see where I was going, or when I saw an enemy it was too late to avoid the attacks. The sword attack seems to be weird, also, but I can't find exactly where's the problem. You did a good job, keep working on it!

Mantlair says ...
Dec 20, 2015 @ 12:09pm

Well, There was some problems with collisions that annoyed me. A nice simple adventure of someone getting fat I guess. I liked that image btw i think you should link it here I can use it as a reaction image here and there.

anv says ...
Dec 20, 2015 @ 12:29pm

Interesting concept with growing sword. Artwork is incosistent between characters and environment, maybe you should keep characters in the same minimalistic blocky style. Physics need some polish (crucial in platformer).

Gjarble says ...
Dec 27, 2015 @ 3:00am

I sympathize with your time issues- time management is always the hardest part of a game jam for me.

The game is cute (the sound effects in particular are adorable), but the design could use some refining. In particular, I found that the sword soon grew so long that I was killing enemies offscreen simply by repeatedly swinging whenever I entered a new area.

euske says ...
Jan 1, 2016 @ 7:34am

Haha, I liked how your weapon grows.

drinkadriu says ...
Jan 4, 2016 @ 11:02am

It okay, but needs some fixes

mockthebear says ...
Jan 4, 2016 @ 7:09pm

I think you need polish and sync the animations and when the attack are deal. It seems the attack happenhs only when the animation finish.

DecayConstant says ...
Jan 4, 2016 @ 7:37pm

I like the concept of your weapon growing. :)
But maybe your camera should zoom out as your weapon grows?

Jan 4, 2016 @ 8:39pm

Wonky hit detection on the sword (?), plus a very unfun control scheme. The Megaman model (one hand for movement, the other for jumping and shooting) works much better than whatever's going on here, and even mapping jump to W would work better.

Charming audio, though.

ViKing Games says ...
Jan 4, 2016 @ 9:23pm

The growing weapon was funny the whole way through, and it worked with the goofy mood presented with the graphics, music, and story.

The gameplay was short and not very entertaining. Not much to say there that others haven't already said.

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