Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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growing darkness

by rijnswand - Jam Entry

We've tried to follow a bit of both themes, you've got to battle the growing darkness and you only use both mouse buttons. Although since the mouse also uses the pointer I guess we've only followed the growing theme.

The objective is to keep the fire alive, to do that you can move the character around with left click and interact with right click.
You can also lure the creatures that walk around the map to the fire to get extra time.

The game has been made with Blender's game engine so most of the rest of the work has been done with it as well.

This is the first ludum dare jam we try, and we're glad we've made it, even though we had to reduce the scope of the game quite a bit.

The game has only been tested on Nvidia cards, it may not work correctly with other brands. Leave a comment if you run into any problem.

Downloads and Links


Ratings

Coolness53%
#41Mood(Jam)4.14
#362Overall(Jam)3.48
#491Theme(Jam)3.70
#839Fun(Jam)2.73

Comments

Evannex says ...
Dec 14, 2015 @ 11:40pm

This was really cool, great atmosphere!

Soka says ...
Dec 15, 2015 @ 1:42pm

I enjoyed playing this a lot, maybe in the future you could implement those thing you cut out <3 keep it up

BubsyPoochies says ...
Dec 15, 2015 @ 2:03pm

Great art and good atmosphere.

blurryroots says ...
Dec 15, 2015 @ 2:10pm

Really liked the mood.

UgiWithAKnife says ...
Dec 15, 2015 @ 3:45pm

The atmosphere is very nice. Could be a great game if you continue working on it.

Hackingroelz says ...
Dec 15, 2015 @ 3:49pm

Really nice mood and graphical style!

fullmontis says ...
Dec 16, 2015 @ 5:44pm

Maybe I am missing something but I didn't find a download for the windows build?

rijnswand says ...
Dec 17, 2015 @ 10:45am

Hey, fullmontis! At some point yesterday I managed to delete the windows version of the game, but it's should be up again now.

Thanks everyone for playing and commenting! :)
I'll be uploading a post-jam build today with some fixes, and hopefully keep working on the game some more time to make it bigger.

ramoncb says ...
Dec 18, 2015 @ 12:26am

Very impressive, love the atmosphere, maybe in the future will be a very interesting "resource management" kind of game. Good job!

I know that the BGE has problems with AMD cards, but here worked fine (HD5870). If someone have problems, please try to update the openGL drivers.

ascam says ...
Dec 18, 2015 @ 7:29pm

The atmosphere of the game is really cool

jofra says ...
Dec 18, 2015 @ 7:43pm

Very cool mood.
Mid game i didn´t want to burn the orbs because i felt attached to them :( so i had to decide if i wanted to keep burning wood and the orbs or just let the time take me. Not sure if that was intentional but if it wasn´t that can be a nice "direction" to explore. :)
gj

Weeping Rupee says ...
Dec 19, 2015 @ 5:26pm

Great ambiance but I think you used the 'grow' theme very liberally here. Still it is two button controls.

Also, the little wispy guys didnt seem to add time to my fire? Am I missing something?

zenmumbler says ...
Dec 21, 2015 @ 5:12pm

For some reason the character's mesh was completely broken and looked like a cube-sized space filled with many random triangles but otherwise it worked.

Nice look, not sure what the smoke dudes were doing, I said hi a few times without consequence but they didn't really seem to care.

Add in a soundtrack next time for more ambience.

OwT says ...
Dec 21, 2015 @ 7:13pm

After a while I was actually getting cold shivers down my spine. Amazing atmosphere.

mr. a says ...
Dec 21, 2015 @ 10:58pm

As others have noted, the mood here is good. I quite like the clay-mation-y quality of the main character's walk cycle.

A few technical issues cropped up for me:
- The audio entirely stopped for me after a minute or two.
- The mouse icon seemed to show up sometimes when I was a little too far to interact.
- The mouse icon seemed to appear without a particular button specified (just the white mouse body was visible) when close to wood piles fairly often. Right-clicking on the wood still worked in these cases.

OberynMartell says ...
Dec 21, 2015 @ 11:22pm

The gameplay reminds me a lot of Don't starve, but with a different and unique mood. Good job!

mockthebear says ...
Dec 23, 2015 @ 1:34am

Foxtacy: Very simple and fun!

Null DIES says ...
Dec 24, 2015 @ 5:27pm

That was a very immersive atmosphere!
I couldn't get it to run in fullscreen with made it slightly less than perfect (my screen adjusts exposure in a weird way), and after the fire got to zero it kept going till -20 or so which as a bit anti-climactic. If you can think of some dramatic or emotional way to end this it would be perfect :)

PixlWalkr says ...
Jan 1, 2016 @ 2:36pm

I really like the atmosphere. great job!

Jan 4, 2016 @ 1:02am

It was a bit laggy for me, but I like the atmosphere! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/r75qiAihqqk

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