Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: has an experimental game downloader over here. You may find it useful.

Back to Browse Entries

growing darkness

by rijnswand - Jam Entry

We've tried to follow a bit of both themes, you've got to battle the growing darkness and you only use both mouse buttons. Although since the mouse also uses the pointer I guess we've only followed the growing theme.

The objective is to keep the fire alive, to do that you can move the character around with left click and interact with right click.
You can also lure the creatures that walk around the map to the fire to get extra time.

The game has been made with Blender's game engine so most of the rest of the work has been done with it as well.

This is the first ludum dare jam we try, and we're glad we've made it, even though we had to reduce the scope of the game quite a bit.

The game has only been tested on Nvidia cards, it may not work correctly with other brands. Leave a comment if you run into any problem.

Downloads and Links




Evannex says ...
Dec 14, 2015 @ 11:40pm

This was really cool, great atmosphere!

Soka says ...
Dec 15, 2015 @ 1:42pm

I enjoyed playing this a lot, maybe in the future you could implement those thing you cut out <3 keep it up

BubsyPoochies says ...
Dec 15, 2015 @ 2:03pm

Great art and good atmosphere.

blurryroots says ...
Dec 15, 2015 @ 2:10pm

Really liked the mood.

UgiWithAKnife says ...
Dec 15, 2015 @ 3:45pm

The atmosphere is very nice. Could be a great game if you continue working on it.

Hackingroelz says ...
Dec 15, 2015 @ 3:49pm

Really nice mood and graphical style!

fullmontis says ...
Dec 16, 2015 @ 5:44pm

Maybe I am missing something but I didn't find a download for the windows build?

rijnswand says ...
Dec 17, 2015 @ 10:45am

Hey, fullmontis! At some point yesterday I managed to delete the windows version of the game, but it's should be up again now.

Thanks everyone for playing and commenting! :)
I'll be uploading a post-jam build today with some fixes, and hopefully keep working on the game some more time to make it bigger.

ramoncb says ...
Dec 18, 2015 @ 12:26am

Very impressive, love the atmosphere, maybe in the future will be a very interesting "resource management" kind of game. Good job!

I know that the BGE has problems with AMD cards, but here worked fine (HD5870). If someone have problems, please try to update the openGL drivers.

ascam says ...
Dec 18, 2015 @ 7:29pm

The atmosphere of the game is really cool

jofra says ...
Dec 18, 2015 @ 7:43pm

Very cool mood.
Mid game i didn´t want to burn the orbs because i felt attached to them :( so i had to decide if i wanted to keep burning wood and the orbs or just let the time take me. Not sure if that was intentional but if it wasn´t that can be a nice "direction" to explore. :)

Weeping Rupee says ...
Dec 19, 2015 @ 5:26pm

Great ambiance but I think you used the 'grow' theme very liberally here. Still it is two button controls.

Also, the little wispy guys didnt seem to add time to my fire? Am I missing something?

zenmumbler says ...
Dec 21, 2015 @ 5:12pm

For some reason the character's mesh was completely broken and looked like a cube-sized space filled with many random triangles but otherwise it worked.

Nice look, not sure what the smoke dudes were doing, I said hi a few times without consequence but they didn't really seem to care.

Add in a soundtrack next time for more ambience.

OwT says ...
Dec 21, 2015 @ 7:13pm

After a while I was actually getting cold shivers down my spine. Amazing atmosphere.

mr. a says ...
Dec 21, 2015 @ 10:58pm

As others have noted, the mood here is good. I quite like the clay-mation-y quality of the main character's walk cycle.

A few technical issues cropped up for me:
- The audio entirely stopped for me after a minute or two.
- The mouse icon seemed to show up sometimes when I was a little too far to interact.
- The mouse icon seemed to appear without a particular button specified (just the white mouse body was visible) when close to wood piles fairly often. Right-clicking on the wood still worked in these cases.

OberynMartell says ...
Dec 21, 2015 @ 11:22pm

The gameplay reminds me a lot of Don't starve, but with a different and unique mood. Good job!

mockthebear says ...
Dec 23, 2015 @ 1:34am

Foxtacy: Very simple and fun!

Null DIES says ...
Dec 24, 2015 @ 5:27pm

That was a very immersive atmosphere!
I couldn't get it to run in fullscreen with made it slightly less than perfect (my screen adjusts exposure in a weird way), and after the fire got to zero it kept going till -20 or so which as a bit anti-climactic. If you can think of some dramatic or emotional way to end this it would be perfect :)

PixlWalkr says ...
Jan 1, 2016 @ 2:36pm

I really like the atmosphere. great job!

Jan 4, 2016 @ 1:02am

It was a bit laggy for me, but I like the atmosphere! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]