Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by UnraveledMnd - Compo Entry

A game about building a mining and production empire.

Downloads and Links




Rainbow says ...
Dec 14, 2015 @ 4:34am

Really cool conspect, I really liked the game, and impressed what you managed to do in the 2 days.

Great job.

How ever it was hard to understand the game right off the bat, so if you could make a tutorial level showing the basics, or even writing it here, anyways nice job.

bazz_boyy says ...
Dec 14, 2015 @ 10:07am

Hey dude, I could only find ur exe file, please re-upload as I would like to play!

Bjarnovikus says ...
Dec 14, 2015 @ 12:58pm

Error: Data folder not found

There should be 'MineCo_Data'
folder next to the executable

Zetym says ...
Dec 14, 2015 @ 2:33pm

Nice concept, the windows download isn't complete though.

Some balancing issues that currently make the game boring in the long run and the popup for building things reacted to the click that opened it which was problematic but a nice concept and quite clear graphics and hud after finding all the parts.

UnraveledMnd says ...
Dec 14, 2015 @ 10:01pm

@bazz_boy, @Bjarnovikus, @Zetym - I reuploaded as a .7z with both MineCo.exe and MineCo_Data. Thanks for letting me know, and sorry about the delay, couldn't fix it while at work :).

VDZ says ...
Dec 21, 2015 @ 8:22pm

This feels more like a tech demo than a game, though even as a tech demo it feels rather boring and unfinished. There is no challenge in the game; once you have a single gathering/production combo up your money will only go up, never down. There is no challenge (not even something simple like a timer, 'earn as much as you can before time runs out') or goal. The game feels extremely unfinished as half the resources are not present on the map anywhere and there is no way to create many of the items. Not that there is much point to crafting different items - they're all practically the same, simple money generators without any other effect on gameplay.

A game needs something to challenge the player or to keep them interested somehow. I never felt like I was being challenged or that I was achieving anything in the game, and watching numbers tick up by themselves is not interesting enough on its own.

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