Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Trump Buttons Incorporated

by FloatingGhost - Compo Entry

So you want to become a Button Mogul? Of course you do, everyone wants to own a button retail empire!

So do it! Guide Trump and friends to become the biggest button company ever - manipulate the stock markets to ensure total WORLD DOMINATION!

Downloads and Links




fishbrain says ...
Dec 13, 2015 @ 3:22pm

Looks intriguing!... but I'm afraid I'm not sure what I'm doing!? :/

FloatingGhost says ...
Dec 13, 2015 @ 4:16pm

Did you read the help page? That kinda explains it

justinooncx says ...
Dec 14, 2015 @ 9:14am

By the nine heavens, is this game INTIMIDATING. Even with the help screen, I was still paralyzed from lack of understanding.

Move127 says ...
Dec 14, 2015 @ 4:17pm

All hail Trump God King of the Americas and soon the world. By the way, nice game.

goffmog says ...
Dec 14, 2015 @ 4:28pm

This game reminds me why I', not a stockbroker. Nice to see a html/js game that doesn't use canvas!

Ghen says ...
Dec 14, 2015 @ 4:47pm

look at on point hair dude!
i'm dying :))

xWarZonex says ...
Dec 14, 2015 @ 4:47pm

The game wouldn't get past the help page... I click on all the buttons, it didn't do anything.

Dec 14, 2015 @ 5:10pm

This is just very confusing to play. I like a good complicated simulation game as much as the next guy, but it was too hard to make sense of what was going on here. I did stick with it for a good few minutes, too!

Elenesski says ...
Dec 14, 2015 @ 8:03pm

I didn't know what I was doing. Too much was happening to quickly understand.

FloatingGhost says ...
Dec 14, 2015 @ 8:10pm

^ well then slow it down? There's a slider for a reason

Blake_Lead says ...
Dec 14, 2015 @ 10:16pm

Great work ! Hard to understand at first, but some cool mechanics.

beastletsplay says ...
Dec 15, 2015 @ 6:16am

Really interesting game, spent heaps of time on the economy part which is really cool, wish you expanded more on that.

Krafty says ...
Dec 16, 2015 @ 5:21pm

I was pretty confused playing this game, even after looking at the help page. Maybe you should make a tutorial :) it looks nice though! =P

DecayConstant says ...
Dec 17, 2015 @ 3:40am

So I love charts and graphs... but this kind of had the intrigue of watching paint dry.. .lol. Very funny, very interesting, but I think it was lacking a few things. I would suggest at least an ambient track, sound fx maybe for a day advance (not as important). More indication for when you are failing or succeeding might help? Just a few suggestions. All in all, I think it was a very interesting and unique idea. good work!

brandloose says ...
Dec 17, 2015 @ 3:47am

Saw how the help page was recommended, and was like pshh. Got into game. *fell over dead* Pretty fun though. Got me playing for a long time.

Jezzamon says ...
Dec 17, 2015 @ 11:32am

I played this game for a lot to try to figure it out, but it took too long for me :P I wasn't very good, I think.

I did have fun flooding the market with blue buttons and then realising I wouldn't be able to make a profit on them for the next few years

TomenLuca says ...
Dec 19, 2015 @ 5:30pm

Quite difficult to understand, but it's an enjoyable game.

Jan 2, 2016 @ 1:43am

Way too complicated, but I get what you were trying to do - if you ever played dope wars or one of the other games of that type, you might be able to use that kind of mechanic instead. I was able to pump up demand for a product then drop the quality and flog it until it flatlined, then swap to the other button, but I may have been fluky in making a profit this way - not sure what was really happening.

Foofanoo42 says ...
Jan 2, 2016 @ 2:47am

Great to see another flavour of game. This is certainly a challenging genre to do in a jam and especially hard for people to get.

I liked working against a fickle market and trying things to see if they help, very fitting to the stock markets theme.

I didn't understand for a while that you have to click to buy or sell the surplus stock. They don't look like buttons. Also, you should have each slider 'above' its button to make logical top to bottom workflow: adjust slider and click to sell/buy. I also wish they didn't reset to 1 after each transaction.

A bit weird having the ability to change the outputs of each button all the way up to spending all your money in one turn. This made the production sliders always move on their own as their upper limits increased.

I don't think it was at all lacking in tutorial and pretty easy to understand what to do. There wasn't much you could have taken out to improve simplicity. It could greatly benefit from a bit of interface fixing-up. Anyway, solid effort.

Foofanoo42 says ...
Jan 2, 2016 @ 10:40am

OMG I only just got the 'two buttons' theme use. Classic.

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