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Four hundred years ago, in an ancient forest of somewhere in Japan Ni-tsu was left by her family in an very old temple. She started a deep meditation journey in order to fulfill her loneliness and to reach the highest state of illumination, however evil spirits won’t let her in peace.
We invite you to help Ni-Tsu in this journey of self-illumination!
Commands:
- Hold space to charge meditation energy and release to expand her mind across the temple.
- Move your mouse to guide her mind and kill multiple enemies (You don't need to click)
You cannot kill enemies with low meditation energy, be careful!
Tools:
Unity 5, Maya 3D, Photoshop, Audacity.
Game by:
Gabriel Galves, Programmer (@Galvesmash)
Luiz Causin, art & audio (@luizcpc)
Mic Faifer, Programmer (@MicFaifer)
Raff Ribeiro, Art (@raffribeiro)
Edits: (Fixing little bugs, still in the rules)
-Fixed the delay of the mouse and charge.
-Now you can win the game! (It was impossible to fulfill the victory condition before).
-Fixed the collider not working properly with the ground enemy.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#49 | Mood(Jam) | 4.11 |
#77 | Audio(Jam) | 3.96 |
#77 | Graphics(Jam) | 4.37 |
#213 | Innovation(Jam) | 3.56 |
#266 | Overall(Jam) | 3.59 |
#557 | Fun(Jam) | 3.11 |
#626 | Theme(Jam) | 3.56 |
Comments
Nice work with audio and art!! Gameplay is kind of difficult..
Atmosphere effects are amazing! :)
Very nice game! Polish was awesome, and it created an awesome... feel to play.
Really amazing art! I must say I'm bad at staying alive, you have to control some patience :)
The cursor have got a bit of delay, that makes hard to click the enemies
Controls (both for charge and moving the cursor around) are a bit delayed which makes it quite hard to be efficient.
I am also not completely sure it's worth meditating to the second bar if you react quickly enough to kill what's surrounding you with the first ?
Art and audio (my first 5 on audio ;) ) were amazing and very well integrated.
Great job guys.
Great music - wanted more SFX though, for charging and things. Awesome mood and lovely visual style. Controls were a bit too delayed though I think.
Growing spirituality that's the real understanding of growing. Liked atmosphere and idea in full
Thanks guys! We appreciate a lot your comments and feedbacks!
Means a lot to us see that you are playing our game!
@CristianBatista, @ddr2 and @terry90: The Cursor and the Charge delay is a bug that will be fixed, thanks to tell us that!
@ddr2: Wow, the first 5!? THANKS!
Once again thanks for all the comments!
The mood is really nice. Great art and sound! You might also want to consider using the mouse button instead of space, but I'm not sure what would be better. I'd also maybe recommend having the area of light grow and shrink with the bar, rather than as an effect.
Still, good entry :)
Beautiful art, great music to add to the mood. Mouse feels odd just because it's delayed.
nice job here - very nice mood set for the game and great use of theme - excellent game
As someone practicing meditation I'm a little surprised that the first game I ever played that talks about meditation includes killing enemies XD Great job on the game though
My five stars to the Mood!
The mechanic is really well thought, and the atmosphere is really peaceful..
I finished the game at the second try, but as any fight against darkness, that wasn't easy ;)
Nice entry, well played!
Very atmospheric and very fun to play. Very creative designs.
Gorgeous game with a fantastic mood. The gameplay is challenging.
I feel very relaxed after this \o/ Very interesting game and awesome art
Really impressed with the visuals in this...
I think it could have used some more sounds, and perhaps some sort of progress metre, showing when you would reach the next level...
I loved the graphics, I loved that sound and I loved the atmosphere of it, but I don't know how to play this one at all! *reads the comments* But it looks like it's only me.
The mood and graphics are great, but I think it starts out a bit too difficult to motivate me to continue playing it.
Simply incredible!! My favourite game of the competition, amazing work guys :D
I really loved the game. Once you figure out that you can destroy multiple enemies by "drawing" over them when you release the space bar, it's just a ton of fun. I'm sure once you make that more obvious, this will be perfect.
Very impressive atmosphere, i really enjoy it. Gameplay wise, is there a point to hold the space bar because when I play it, I just keep holding it because there is no advantage of not hold it (you have to expand the mind view to kill enemies anyways).
The graphics are nice, as is the atmosphere and the mood. A very nice start to something greater. I do think the delay in the cursor is a problem because it is hard to be as precise as possible to slice up the baddies.
That said, I do like the idea of balancing the meditating with the space bar and using the mouse to kill the spirits. Good work.
Really impressive graphics + polish, though gameplay's a little repetitive.
Lovely feel to this game, and an interesting and challenging core mechanic.
Very nice audio and visual design, the aesthetic works really well.
Very cool mechanic and overall nice mood set by the visuals plus music. Love this game has great replay value.
Very nice refined drawings, immersive ambiant music, simple and inovative gameplay, it's a game poetry. Well done !
Graphics were cool, although one consequence of the gameplay is I don't get to stare at them. Interesting mechanic. Nice job.
So I will say much and hope it makes sense :
The art style were great and so were the music and the visual effects.
the animation of the spirits were very simple when compared to the rest of the animations in the game(maybe it is intended)
I didn't get the sound effect at the start of the game(someone talking) and therefore how does it fit in.
I liked how spirits appeared to be cut in half (like in the fruits game on smartphones :P )
but the effect when spirits hit you felt strange
(because I was trying to fill everything in the picture of a meditating monk I thought that I won and wondered why the game is so short)
a more reasonable thing was not an appearance of light(white rectangles) but the absence of light much like if the monk succumbed to the darkness of the spirits.
I really hope this helps and not that I am imagining things :P
Excellent artwork and sounds!
I think this game can run perfectly in a mobile!
Congratulations!
Hail Brazilian game developers!
Very nice game. I love the style and the concept is quite original.
Beautiful graphics, souncs and atmosphere! I really liked the display ratio of the game, it makes it very cinematographic.
Also, original answer to the theme.
I felt like the hit box on Ni-tsu was a bit wide. I was constantly killed by the ground enemies vs. the flying enemies. Great game overall, wonderful graphics and a very solid mood!
Very very good game! Visuals are awesome, audio is great and the changing sprite made we want to go as far as possible to see if there are more evolutions! Awesome!
Great audio for the game. The visuals are also really good. The gameplay feels good but also is a bit tough. I suppose it takes a bit to learn though.
Won't say about the atmosphere, you must already know about how good it is. Loved the animation and the idea, you could really work in a story with this concept.
Anyway, keep up with the awesome work!
Wow! Great music and graphics! The controls were a bit strange to get used to, but after that it as nice! The mood is great as well. Congrats! Solid entry.
Looks pretty and sounds nice … The gameplay is somewhat lacking, though :/
Very beautiful game with great atmosphere. the idea is nice and the growing one is great.
Looks like we have some lore going on here. Very simplistic when it comes to design, but the gameplay isn't as zen as this would warrant. (Lore-wise, a nearly enlightened monk certainly wouldn't fight off enemies! They'd just accept them and spread kindness to them or something like that.)
While I would argue that space+mouse stretches the definition of "two buttons", making breathing the focus of the Growth theme is pretty clever.
while the mood/graphics were really great and the theme was approached well I feel the game play didn't match. The main issue I found was that the focused energy lagged so far behind the mouse and seemed unable to work on enemies sometimes unexplained.
soooo I liked the music, it felt very atmospheric and I liked the mechanics :) the only thing that felt anxiety inducing was that charging up the meditation bar to get light was feeling very slow and I felt like I don't know where to look with my eyes, since keeping track of recharging the bar enough to get light AND watching where the monsters are, was a bit overwhelming and I only have 2 eyes :) would have been nice to get a visual feedback on herself to see if I'm charged enough, so my eyes wouldn't need to jump so much. (instead of the bar)
Very atmospheric, which is awesome. It made me want to know more about the universe. I almost feel as if the story of this game is a cancer survivor who finished her treatment, and she's still battling during recovery. Every demon you slay is a step in recovery. Hence the hair growth mechanic.
In any case, it's beautiful. Very well done!
Very very well polished game! Loved the mood, music and art all around. Gameplay was good though it could be improved as there wasn't much to do. Took me a while to figure out I could charge up while still defending after releasing it, but once I did the games difficulty was very sound - it started off easy and once I neared the end it became a challenge without being frustrating.
Overall a very nicely made game. Great job!
Really nice game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/R1E0Ch1WcpU
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Very atmospheric game.