Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Little Unstable Planet

by Mekuri - Jam Entry

### The Stuff noone Reads ###
This was my 9th Ludum Dare (In a Row), and probably the one with the most obstacles, yet. In total I've probably spent less than a days worth of work on this one, as I got sick during the weekend. Despite that I ended up with something playable, albeit extremely scaled down. I am, however, fairly happy with the result, even though it's far from my best result.
There are obvious unfinished elements in the game, like the lack of animations, but I think I ended up delivering some decent graphics.

### The stuff about the Actual game ###
You are on a small planet that are being hit by Space Rocks (Asteroids).
Your job is to maintain a balance between keeping the planet stable, and allowing it to gain mass. Whenever the Planet is hit by a Space Rock, it grows bigger, but also becomes more unstable.
The bigger the planet is, the quicker it stabilizes, but it also attracts bigger and more dangerous Space Rocks.

- I used sounds from freesound.org from the following Users:
manuts, Johnnyfarmer, midimagician, Supraliminal, sophiehall3535, sam_x, tommccann

### NOTE ###

There's issues with the UI and mouse sensitivity on the Web versions. I'll look into it if/when I get the time.

Downloads and Links


Ratings

#336Innovation(Jam)3.38
#528Graphics(Jam)3.44
#788Overall(Jam)3.00
#824Fun(Jam)2.75
#1952Coolness32%

Comments

mr. a says ...
Dec 15, 2015 @ 5:36am

Mac version seems to work fine in Yosemite / 10.10.

"Easy" mode seems difficult -- the slow speed of the shots is frustrating, and finding the rocks is strangely difficult. Never found a crystal, though I did deflect quite a few rocks. Are you unable to look straight up, or am I confused?

I like the concept of balancing growth against instability, and something's weirdly fun in plinging those rocks away, but I'm definitely struggling with the controls.

Impressive work for so little time.

puddelipip says ...
Dec 15, 2015 @ 9:17pm

I find it impossible to get any overview of the incoming asteroids so not being able to progress. Nice job for short time though, hope you are feeling better!

DrTeaSpoon says ...
Dec 15, 2015 @ 9:27pm

Figuring where the asteroids are coming from very hard when your view is restricted so much. Also the player bullets could fire from bit to the side with some trail to give bit more feedback on the projectile speed.

anv says ...
Dec 15, 2015 @ 9:39pm

"The Little Prince: The True Story". Really dig 50's retro future feeling in this one. From the dev point of view, I especially like how you've forced Player to depend on his hearing to detect asteroids incoming from the other side of the planet - really nice concept.

OrangeeZ says ...
Dec 18, 2015 @ 7:27am

Good idea , but in WED version hardly playable . Cursor crawls beyond the interface is broken

Xanjos says ...
Dec 21, 2015 @ 7:44pm

Had to manually increase my mouse's DPI to play this as the aim sensitivity in this game was too low. I liked the idea of the rocks adding mass to the planet but it seems pretty difficult to actually shoot them.

ChiPassGames says ...
Dec 27, 2015 @ 12:57am

This is a game that I think will be a lot better after some play testing and adjustment. Cool concept and look... controls are clunky and timing is off. Maybe some sort of RADAR function to help guide player to meteors. Great start to a game that should be unique and fun.

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