Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Multitasking Madness

by Benn - Compo Entry

Welcome to Multitasking Madness!

How many games can you play at once? This game is a series of small games put together, each using two buttons to control. Can you handle the pressure?

I completely ran out of time on this one, it was wayyy too overambitious!

Unfortunately that means the things I normally do near the end like tutorialise the game, add sounds and music, intro and outro screens all didn't make it. Lessons learned - keep it simple!

Downloads and Links




Dec 14, 2015 @ 3:49am

I'm a fan of multitasking games like these, but there are a few areas of execution that I think you slipped up in. The most glaring is that there is no scoring system, and more importantly no penalty for failing a minigame (so long as you have another one open somewhere else). Instead of having a fun, frantic, multitasking experience, it's far too easy to just focus on one minigame and neglect the rest without punishment.

Bogden says ...
Dec 14, 2015 @ 8:48am

Agree very much with Nick's thoughts. Lots of potential here though! I like the graphic designs.

anissen says ...
Dec 14, 2015 @ 9:18pm

Really awesome idea! I played this game for waay too long :P I could keep the other games alive using the yellow game long after the green game was insta-killed. Too bad there's no score. Could also use some sound effects.
But other than that, great game. Reminds me a bit of WarioWare Inc. crossed with Typing of the Dead ;)

Dmitrix says ...
Dec 15, 2015 @ 5:09am

I played this game for like five minutes until I suddenly realized that since there is no scoring system there isn't really any incentive for me to play for a long time. Plus, I'm pretty sure I do way less multitasking than I already do. :P Good game though.

danidre14 says ...
Dec 17, 2015 @ 2:13am

Hard! xD

karlipoppins says ...
Dec 17, 2015 @ 2:47am

Super hard! Loved it!! My only complaint was that the keys were so far from each other in each game (which I assume was done on purpose!!) Great usage of the theme, very fun!!

Blake_Lead says ...
Dec 19, 2015 @ 5:42pm

Really cool ! I would've liked scores but I had fun playing.

gallerdude says ...
Jan 2, 2016 @ 5:15pm

It was fun! Graphics good, good simple gameplay on all the challenges which is important. Good overall.

ciaodavinci says ...
Jan 2, 2016 @ 5:31pm

I enjoyed the franticness of it; however I did not last more than a few rounds if I concentrated on more than one game. Maybe starting off with just one game and progressively add the rest would create a better difficulty curve. Experienced control conflicts when the same key appeared for more than one mini-game. Nice design and lots of potential!

dvdfu says ...
Jan 2, 2016 @ 5:41pm

Fun, but overlapping/changing buttons gets kind of annoying. Still, I like these kinds of entries!

StaNov says ...
Jan 3, 2016 @ 4:45pm

Omg too hard! :D

But nice :) Minimalistic graphics, nice idea :)

Claire1605 says ...
Jan 3, 2016 @ 10:36pm

Fun game but I was confused on my first couple of plays how to stop the rocket from falling (and only just realised I could scroll down for the instructions on the page) so having just some basic in game instructions would be good. Also scoring and lives visible would be cool. Overall a great entry though.

UncleChris says ...
Jan 4, 2016 @ 7:58pm

It was ok. I didn't enjoy it, and sometimes the same key was used in two sections at same time. It has some potential, and I liked that. It got very frustrating for me too quickly. Nice graphics, and very cool idea.

Brightstar says ...
Jan 4, 2016 @ 8:01pm

Cool game. Challenging.

Jan 4, 2016 @ 9:47pm

Color coding all the minigames was a cute idea given the minimalism of the graphics. There was a game with a similar concept a couple LDs ago except it was skinned as a four-pronged assault on humanity by a group of pigs, and it was funny! Which is the real appeal of WarioWare type games-- the humor.

Solifuge says ...
Jan 5, 2016 @ 1:56am

Clever mechanic, and a good take on the theme! Randomized keys were a nice touch, but them changing mid-game made this neurologically impossible to do by Muscle Memory, which is what people do to learn these kind of extremely difficult mental challenges and reflex games. Also, getting duplicate keys made some of the games impossible to succeed, just due to bad RNG, which is frustrating for players; I'd suggest unique keys.

That said, I really enjoyed the visual presentation, and the gameplay was a fun challenge. Thanks for putting it together!

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