NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.
ALSO: Itch.io has an experimental game downloader over here. You may find it useful.


You're elevator! Don't you think you're special? Yes, you are!
That's why you need to grow up and be the best one.
You need some experience and you will receive a lot. By killing some pity people. But don't rush, because if your reputation goes down to zero, locals will send you to the landfill.
To receive reputation bring people to the desired floor.
You will loose it, if people will wait too long. And after someone dies. Still little use for them.
Controls:
W or Up - accelerate (going up)
Space - breaks (stops)
Downloads and Links
Ratings
![]() | Coolness | 56% |
#41 | Humor | 3.86 |
#121 | Innovation | 3.80 |
#219 | Graphics | 3.63 |
#254 | Mood | 3.32 |
#278 | Audio | 3.09 |
#282 | Theme | 3.96 |
#292 | Overall | 3.48 |
#301 | Fun | 3.39 |
Comments
The windows version linked to a "page not found", and the web version came up with the error "An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: incorrect header check"
The web version is broken. It says "An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: incorrect header check"
Thanks @alyphen and @SuperChihuahua
Some problems with hosting.
I checked and it should be fine now.
Man the idea is so cool ahhaha ! I love that concept. Graphics are cool, music is funny too. It lacks smoothness in controls and sometimes it looks like they didn't want to enter in the elevator.
Good job. Nice "growing" interpretation.
Oh boy this was fun. I killed so many people without any bad intent. They've had a little too much trouble taking a small step (1px height?) just outside the elevator when I parked nearly perfectly (I figured they need to drop).
It would've been great if all the UI also used quick pixel graphics and fonts.
Also can you visually tell what story you are on without counting from top/bottom? If so I missed that.
Good game! It would be nice if passengers managed to leave the elevator if it's slightly lower than the floor, or enter if it's slightly higher.
Who would have thought such a simple game would have been so enjoyable.
Damn, never thought being an elevator could be that hard... cool game!
Retro style rules! I have fun by playing in both ways.
Well, I feel like a horrible person. That was awesome. Great game!
Never thought that being an elevator could be that much fun! It's so addictive I don't know why :D
The instructions dont' become clear at the beginning though and the AI won't move out fast enough :P
Fun game!
Funny Game! why did a zombi take the elevator ?
wish it had more levels! nice job
Nice to see someone else going with the 'elevator' idea, although you approached it in a vastly different way! I really like the concept, and the game has a great sense of progression thanks to the upgrade system.
I have always wanted to know how it feels to be an elevator... and now I know!
Nice pixel art and music, although you could have had some elevator music.
Nice that you put in progression and power ups. Great job!
I absolutely loved this! The music is catchy. I will never be upset waiting too long for an elevator because now I understand the struggle!
Brilliant concept!
I like the elevator's nose. And that people will run into the shaft after you've left. And will happily ride the top of the elevator. And attempt to exit normally at their desired floor.
Minor complaints:
- the responsiveness of the controls is sloppier than I'd like
- people should be able to step up if the floor's a smidge high.
- people die a little too easily (this seems to be fixed in the latest version)
- if people fall into the shaft, it seems like they should die from the fall or get squashed when the elevator comes down
These things didn't stop me at all from continuing to play, of course, they just added friction. I'd love to see this further expanded upon.
Some small ideas:
- People could have a new "injured" state that they can reach before dying. In this state, they move slower and give less rep from a successful trip.
- You could get a notification when someone starts to wait, and/or see a count of how many people are waiting at each floor.
I thought I was doing good by killing the people in the lift all the time :P
I think this game will win.
I was left wanting more and more. I think you're better off not having a game over at all, but rather just having some other penalty because I didn't want to start back at square one. Just keep giving me more floors, and more speed and maybe eventually another elevator to be trying to control concurrently. This game has a lot of potential.
My favorite game so far.
Love the old school art style. Takes me back to the original kings quest series.
This was really fun!! Very simple concept but I found it very enjoyable. Kinda reminded me of Papers Please somehow! Music was a bit repetitive. Awesome and innovative gameplay!
Pretty interesting game, although I honestly wasn't 100% sure of what was going on~
Nice idea, just that the controls felt a bit clunky. Can't exactly say what was wrong with them, but they didn't feel right.
The art is beautiful though.
Nice concept and game mechanisms. Poor humans, really weak body, to become a bloody/fleshy pudding for a little "jump" like this :p
Anyway, good job. :)
Haha, brilliant game xD Even with this graphic it was still fun being and elevator, I enjoyed it xd
My first idea was to control an elevator but I ended up doing a different kind of game. Glad to see someone else has realized that.
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Hey, great game! It was a bit confusing at first, I didn't really know if I was holding the button right or if my keyboard was working, but once I got the controls down, it was great! I played for like a half-hour haha. I could see this being a great mobile game if you decide to expand upon it 4/5*