Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Two Way Dungeon

by Jordan Kniest - Compo Entry

In Two Way Dungeon you need to kill the "Potato King". With every kill the strength of your sword will increase until it is a pink sword.

Every 4 rooms you CAN go and try to kill the boss.

(Q) und (E)

Downloads and Links




Duobix says ...
Dec 14, 2015 @ 6:26am

Gigant. Chinese. Lobster. Potato. Enemies. Made my day.

ezolotko says ...
Dec 14, 2015 @ 7:16am

This is fun game, the monster is great. I like the camera movement.

Boberro says ...
Dec 14, 2015 @ 1:14pm

Nice idea. "on rails" movement isn't something you see a lot nowadays.

Donar says ...
Dec 14, 2015 @ 10:05pm

Nice one. By no means a great game or a challenge but at least I fought some potatoes today and killed the potato king. I'll tell this tale to my grandchildren one day.

For some reason it was funny ;)

logorrhea says ...
Dec 18, 2015 @ 5:40am

Definitely stands out as unique in the games I've played so far! Quite ambitious going for 3D as well.

PowerSpark says ...
Dec 18, 2015 @ 5:50am

Cool game for two buttons! I enjoyed, but there should be something randomly added to each room, health especially. Keep it up.

pianoman373 says ...
Dec 18, 2015 @ 6:01am

Man, I think you could have really turned this into a winning entry if you had polished it a bit more. The idea is just genius. If you had turned it into a sort of two-button sword fighting game, that would have been awesome. I think this came out to be a little too slow though.

Not sure what the potatoes were all about though... lol.

zenmumbler says ...
Dec 21, 2015 @ 6:19pm

I defeated the boss and the screen went grey. Did I win?
The potato-monk-cats were kind of cute, their attacks were like a cat clawing at you without really wanting to hurt you. And an octoroc as the boss! Nice.

yesandgames says ...
Dec 24, 2015 @ 3:28am

Cool concept for a mechanic. Potential to fit well within the context of other controls, such as movement. Good work!

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