Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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by deathray - Jam Entry

Manage a city on a calm, small, tan planet.

B = Change action, Cycle between menu options
A = Perform the selected action, Select a menu option

How to play:
1- Build Logging sites to cut down trees into Rat Materials ("MAT")
2- Demolish unused Logging sites to free up workers
3- Build houses to get more population ("POP")
4- Convert Materials into Goods ("GDS") with an Industrial building
5- Explore and take over the entire planet!

(This was going to be a Compo game, but I ran out of time. All graphics and code by me, in less than 48hrs total dev time.)

Downloads and Links




punkto says ...
Dec 14, 2015 @ 11:38pm

Nice game!. It's a little confusing when you go left and the world going right (could you move all around?)

greenscreen says ...
Dec 16, 2015 @ 2:00pm

I love games where you can build something. Only thing that is irritating is moving left and right.

Aerohand says ...
Dec 17, 2015 @ 7:15am

good work! it is a pretty complicated system...

Dec 17, 2015 @ 7:35am

This was quite fun, but lacked a little challenge/variety. would probably have worked best as a mobile game actually as suggested by the name :D (even though it's imitating a handheld console)

Skruffye says ...
Dec 18, 2015 @ 5:37am

Interesting. A nice little city builder.
My main issue with the game would be that, rather than the game having been designed to take advantage of the theme (two buttons), the theme seems to significantly hinder the enjoyment factor of the game, slowing down gameplay and making even basic actions rather tedious.
Of course, it fits the other theme perfectly, which I think is even more reason to ditch the two-button theme seeing as how it detracts from the core experience of your game. :)

Aaranos says ...
Dec 20, 2015 @ 10:42pm

The Compo version is a bit slow. I also felt like the two button was a little forced and was not helpful for the game.

I like the idea of it though, and haven't played the post-compo version which I imagine is improved.

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