Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Mystic Sapling

by atrodo - Compo Entry

The Mystic Tree sapling is young and needs fed. Souls of the lost make it grow strong. As a child of a Skeleton and a Wanyūdō, it's your duty to tend to the Mystic Sapling. You only have your skills to help you, two buttons if you will, either push the souls away from yourself, or pull them towards you. Be careful not to touch the souls, for that will cause them to lose interest in morality. While tending to the sapling, you must be mindful of where the souls go. Souls of order feed the branches but kill the roots; likewise souls of chaos feed the roots and kill the branches. Souls of neutral nature are of no use to the Mystic Sapling.

Some instructions:
* Arrow keys move
* Z will pull souls in range towards you
* X will push souls in range away from you

Downloads and Links




bazz_boyy says ...
Dec 14, 2015 @ 9:20am

Hey dude, I had trouble playing your game. I couldn't figure out exactly what to do! Regardless, it seems like it could be an interesting game. Perhaps some more work on your development skills and then your vision will come through! Well done.

Elenesski says ...
Dec 14, 2015 @ 7:58pm

I had trouble with the game too. Had weird graphics issues ... I think the souls where JPG instead of PNG that supports transparency. that's why they appeared as blocks.

atrodo says ...
Dec 14, 2015 @ 8:29pm

The coloring of the blocks is, unfortunately, a known issue. The file is in fact a png, and transparency is fine until I added the coloring, at which point you get the effect you see. I didn't have time to figure out what I am doing wrong with the color blending.

liquidmedia says ...
Dec 14, 2015 @ 10:19pm

good first run, some small stuff with the graphics.

MHaton says ...
Dec 14, 2015 @ 10:23pm

Couldn't play unfortunately, so won't rate :( Web player wasn't responding to any of the controls.

atrodo says ...
Dec 15, 2015 @ 6:50am

I found the reason why the performance of the game was poor, the amount of souls being processed on each frame was too high. So I have made a small bug fix to address this. It shouldn't affect gameplay at all.

justinooncx says ...
Dec 15, 2015 @ 6:58am

Kinda hard to play, seeing as some souls get stuck on the ceiling with no way to pull or push them.

SSJMetroid says ...
Dec 15, 2015 @ 7:24am

Keep workin on your skills man, never give up.

Dec 15, 2015 @ 7:40am

It really needed some additional polishing. The movement feels very... sluggish, I guess?

ruthiepee says ...
Dec 16, 2015 @ 3:58am

The controls work fine and the game plays at a fine speed for me but unfortunately I just don't understand what's happening? I like the story and I like the presentation but without a UI or sound I can't really tell if what I'm doing is helping or hurting the tree?

micky says ...
Dec 16, 2015 @ 9:22am

different but interesting concept :), was a little hard to play

zenmumbler says ...
Dec 23, 2015 @ 4:43pm

In the beginning the souls move around a bit but then they all stop. I also read the description but by their colour I don't know which ones are chaos/order, I assume the grey ones are neutral. Maybe if you make a quick gameplay video we can get a better idea of the how and what. Theme usage looks good.

Dietrich Epp says ...
Dec 26, 2015 @ 8:53pm

Interesting concept, but I can't figure out quite what to do. "Souls of order" and "souls of chaos", but all I see are red and blue, and I'm not sure which is which, and I can't tell any difference between pushing them up and pushing them down.

Dec 28, 2015 @ 2:16pm

Im not quite sure what I am doing, but I found it interesting. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :)

_benhumphries says ...
Jan 2, 2016 @ 1:25am

I had some weird issues with controls in the web browser, and I also didn't really get what to do. The soul graphics also looked kinda weird. Good job though!

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