Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Draygon Habitat

by Gravity Games - Compo Entry


[EDIT - Linux support has been (mostly) added! I couldn't get sound working on my machine, but I'm hoping that it's a problem with my installation of OpenJDK and not with the game itself. Now I can start working on adding features instead of porting!]

Welcome to the Draygon Habitat, where you can take care of your own draygon. This game is entirely played with the mouse, 'cuz two buttons or something.The game will start you off with your very own Draygon with a random color, and it'll be up to you to raise it's stats and play with it before it dies (which, granted, will likely take far longer to happen than most people will play).

I'm also going to be doing something different with this game post-jam compared to my other games. Since there's still a lot of stuff I want to add to this that I didn't have time to do, such as genetics and extra minigames, I will be updating this game post jam, and then link to the post-compo version here as well, likely for around a month, so please leave bug reports in the comments here, via Twitter, or on the GitHub bug tracker. Oh, I forgot to mention that as well, this game is on GitHub right now, with the source licensed under MIT and the graphics licensed under CC-BY-NC, So feel free to learn from my uncommented, buggy code.

Downloads and Links




mf1214 says ...
Dec 14, 2015 @ 4:57am

The game isn't working. All of the GUI text is way too small to read and theres nothing on the screen except gray buttons.

Gravity Games says ...
Dec 14, 2015 @ 4:59am

@mf1214 Might you have an idea what might have caused this? Did you unzip the zip file? What OS are you using? Things like that?

fede0d says ...
Dec 14, 2015 @ 5:00am

Sadly I couldn't play the game.
This is what I see when I open the game:

I'm on Linux Mint 17 x86 and I have java version "1.8.0_66"
Java(TM) SE Runtime Environment (build 1.8.0_66-b17)
Java HotSpot(TM) Server VM (build 25.66-b17, mixed mode)

JohnGalt says ...
Dec 14, 2015 @ 5:00am

Wow. You are not only make a game. You are making a dragon world. Mini games are fun. Enjoy using my dragon to play mini games. Expect to see more! Good job.

mrjorts says ...
Dec 14, 2015 @ 5:05am

I bought a bunch of speed items, but couldn't use them, and I lost a race. I had fun playing brick break, though.

Gravity Games says ...
Dec 14, 2015 @ 5:08am

@fede0d I'm guessing that mf1214 was also using Linux, as when I tried it on my Ubuntu 15.10, I also got this error. I'm going to try and see if I can create a Linux hotfix version soon.

@JohnGalt Thanks! I also look forward to making more to be honest.

RiOrius says ...
Dec 14, 2015 @ 5:10am

The good: I really liked the music, and the dragon sprite is totally adorable. The breakout clone minigame was well-implemented.

The bad:
Seems pretty incomplete: the only things I could get working were the race (which I always lost) and the Breakout minigame.

Also, I couldn't upgrade my draygon. I tried to buy and use +stats stuff but it'd just fade to black and do nothing: the item was still in my inventory and my draygon was still at straight 0's.

Gravity Games says ...
Dec 14, 2015 @ 5:31am

@mrjorts You should be able to use the speed items by going to the inventory, then selecting a draygon to use the boost on.

@RiOrius Thank you for the feedback! I'm not sure what the fading to black is about, as I'm fairly certain that the inventory system worked before. I hope I didn't break something from patching out an unfinished minigame...

cudabear says ...
Dec 15, 2015 @ 3:16pm

I was surprised by the level of content in this game, then I saw that over half the minigames and contents were unfinished. Even still, this is game is an awesome feat for 48 hours. I love how you interpreted the theme, this is just like the chao garden from the Sonic games. The interface is a bit clunky but gets the job done. It's also a shame there's not more than one minigame, as it gets a bit boring after a few times through. Even still, well done, and great music!

Gravity Games says ...
Dec 15, 2015 @ 3:26pm

@cudabear Thank you for the feedback. Yeah, considering that I still tend to play the Chao Garden to this day, it was a very large inspiration for me when I wanted to make a virtual pet game. I do plan to add more minigames before the month is out, so if you're interested in a post compo version, be sure to check this page out later. Sadly, I think I may have focused too much on the graphics this time around, and then spent so much time in getting them all in a few big image files that I couldn't even get all of the graphics into the game (most notably the walking animation for the draygons). If not for that, I probably would have at least gotten the Showdown minigame in, as it's currently the most complete out of the cut content. I guess that I need to make a note of that next time and try to write a tool that does that for me before Ludum Dare 35, huh.

AzureAspect says ...
Dec 15, 2015 @ 8:30pm

At first I though that I would do some racing. Boy was that bad idea, my draygon was so slow that it couldnt catch anyone :P
I decided to try some other minigames but got stuck on one that said that is was unfinished.
Perhaps I should have tried to buy speed boost and feed it to my draygon?

Gravity Games says ...
Dec 15, 2015 @ 8:36pm

@AzureAspect Yes, the speed upgrades help for the races. On the "unfinished minigame" screen, you should be able to click the screen to go back. Unfortunately, only the second one is completed so far, but I'll likely release an update with at least one other minigame sometime today or tommorow.

Squid says ...
Dec 15, 2015 @ 8:54pm

The IQ and Agility textures are switched.

Gravity Games says ...
Dec 15, 2015 @ 9:19pm

@Squid Thank you for mentioning that! In my haste on the last day, I must have not noticed. This will be fixed in the next post jam update.

NirabazGAMES says ...
Jan 4, 2016 @ 10:32pm

amazing dragons, good game. well done!

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