Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: Itch.io has an experimental game downloader over here. You may find it useful.

Back to Browse Entries

RISE

by Riscvul - Compo Entry

Platformer game aimed around the idea of growing a settlement from ashes.

Sadly I aimed far too high (Although not as high as my first :P) so its far from what I envisioned.

Still I'm happy to have completed a game, and to have such a good framework in place for a platformer at that.

Arrow Keys move, E to interact, and Space to jump. In theory the rest of the gameplay should explain itself but design did take a backseat to furious coding.

Thank you for playing!

Downloads and Links


Ratings

#2482Coolness0%

Comments

Riscvul says ...
Dec 14, 2015 @ 3:37am

Totally forgot to add on there that the music came from the talented Kevin MacLeod's publicly available selection.

modenv says ...
Dec 15, 2015 @ 8:36pm

Nice setting. I like the text coming up over the character.

Its a little annoying to move the resources one at a time from the ruins to the village.

I like the metroidvania-like map structure and the vertical structure of the towers, like the one at the start of the level.

In the tower to the right. I just pushed all of the recourses from the top, and had one fall through the ground(I guess its because of the fall speed getting faster/bigger so the collision check is missed.) so I did not play till the end...

I also like that the game has no game over state, is pretty rare these days :)

kmakai says ...
Dec 19, 2015 @ 2:43pm

Great job setting up the mood, and getting all platforming mechanics in that you did in such a short span of time. I had a couple of issues with collision, where a resource got pushed underneath the floor, or one got stuck on the right side of the tall building to the right of the village in an area I couldn't get to, but other than that it felt good. Another suggestion would be to put something behind the text, it can be a bit difficult to read at times. Overall good job!

NirabazGAMES says ...
Dec 25, 2015 @ 3:19am

i can't go anywhere :(

Aurel Bílý says ...
Dec 28, 2015 @ 1:54pm

First of all, this is a Jam entry, using somebody else's music.
As for the game itself, there's not enough to it to keep me entertained. It's all just go around the place, bring back this colour, repeat. And with the bugginess (resources falling through the floor) it's even less interesting. :/

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]