Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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The Mad Circle For The Glorious Dice Tower

by Volatile Dove - Compo Entry

"The Mad Circle For The Glorious Dice Tower" is a dumb game which will wear out your mind until exhaustion.

Select the right dice at the right time! Beware of evil dice permutations! Raise the Dice Tower through six levels of growing madness!

Made in one day (I didn't had time to work on it Sunday, actually).

I put it also on (You can get it there if ever the links below do not work).


Made with the Volatile Dove Engine (, an open-source C++ game engine I wrote myself over the last years. It's quite practical for Ludum Dare, you may check it out!

Graphics, sounds and pictures made by me, of course. Font is (free fonts are allowed as far as I understand the Compo rules). Dices are from a board game I have, I don't think they are subject to copyright, haha. Music by me... I won't be offended if you turn it off, even if it is part of the experience and evolves through the game :p


=> On Windows:
Unzip the file, open the folder. Run App_VS2008_OpenGL.exe
If it does not work, run App_VS2013_DX_Desktop.exe (this latter probably requires Win8 or later)

=> On Linux:
!! Linux support is experimental and may be slow, please judge with the Windows version if possible. !!
Ubuntu 14.04 is advised.
Open a console and type:
cd WorkDir/
# install dependancies on Ubuntu/Debian or similar
# if you don't have this kind of distro, you should read it
# and find the required corresponding packages
sudo sh
# make executable
chmod u+x App_Linux
# run the game


Left click and right click (mouse position does not matter).

Downloads and Links




Dec 14, 2015 @ 1:02pm

Really interesting game? I don't think I understood the "key" at the bottom of the screen correctly, looking back on it, it might be something super simple and I am just not too smart. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :)

Volatile Dove says ...
Dec 14, 2015 @ 7:39pm

@Jupiter_Hadley I saw your video, nice; it's quite simple actually, at the bottom-right of the screen there are two dice which are "permuted". If there is a 4 red and a 3 blue, for example, you have to select the 4 red when the 3 blue is asked, and vice versa.

dmecke says ...
Dec 14, 2015 @ 8:29pm

Interesting concept - quite different from what I expected from the screenshot. :-) I liked the idea with the permutation and that the rules changed during the game.

Slothmachine says ...
Dec 15, 2015 @ 8:07pm

Mouth noise music is the best. Nice idea to use only photos as graphics.

PickleCrew says ...
Dec 16, 2015 @ 11:09pm

The permeation was a fun twist, and made me curse a few times. The graphics confused me, but in a good way; how is this possible!? I have never seen a game like this that uses a real picture. It must have taken such a long time to compile all the pictures into this game, and I really admire that. The audio fit the mood of the game, but if it ever got released to make money it should be changed. It kind of has an unprofessional feeling to it.

DraKlaW says ...
Dec 18, 2015 @ 10:25pm

One playtester : "tuuuu tutu tu tuuu tulu tutututu..."

Another one : "Please stop playing this game. I hope you and its author die a burning, horrible death."

Last one : "Agaiiin !! :D"

anv says ...
Dec 18, 2015 @ 10:43pm

Photorealistic;) graphic and perfectly fitting OST with mutiple tracks (no, I'm serious, it fits, especially in auto-mode). Would like some feedback how well I'm doing (score or timer).

Dec 19, 2015 @ 1:13am

Interesting matching game. Music is certainly unique - I especially like the creaky chair in the first level tune. xD

Jan 1, 2016 @ 8:35pm

Pretty fun game overall; the UI is simple and easy to understand, altough the Manual mode was way funnier to play than the rotating mode, mainly because the time constraint made it more challenging and hectic.
Also you have a beautiful singing voice, 10/10.

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