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THE FOREST PROTECTS
THE FOREST PROVIDES
FOLLOW THE PATH, CHILD.
Short narrative game about tending a mysterious forest.
Music by https://soundcloud.com/maxxorz12
Adventurer Font by Brian J Smith, available here:
http://www.pentacom.jp/pentacom/bitfontmaker2/gallery/?id=195
Downloads and Links
Ratings
![]() | Coolness | 57% |
#6 | Mood(Jam) | 4.46 |
#59 | Audio(Jam) | 4.04 |
#292 | Overall(Jam) | 3.55 |
#503 | Fun(Jam) | 3.17 |
#514 | Innovation(Jam) | 3.14 |
#520 | Graphics(Jam) | 3.45 |
#568 | Humor(Jam) | 2.56 |
#966 | Theme(Jam) | 2.90 |
Comments
Really great atmosphere, a really simple but effective way of storytelling. I love the simple graphical style, and the music was chilling. This game is amazingly well presented. My only problem with it would be that the gameplay is a bit lacking. I did a second playthrough and deliberately tried to fail, but could only be killed by the bandit. Don't get me wrong, it's scary to go off the path, but if something happened on the second night or something if you broke the rules, it would make the game so much more effective. Or be able to break the rules and explore. Overall, a really good interactive story, less good game.
Great build and atmosphere at the end! I was like "Ha! I know the secret path!" :-P
The art style and shaders look really nice. The music is also really good. The two of these combined create a great atmosphere
Okay that was damn lovely.
My only gripe is that it was too short :D
You can certainly expand on it and do more with it, make the Red Green Blue forest thing a little more complex.
Very solid foundation, very good atmosphere!
Cheers,
Ionut(Tyrants.not.found team)
Great storytelling, nice visual effects that created atmosphere, and just overall very interesting. I liked it!
As Bumblepie pointed out earlier, nothing happens if the player breaks the rules. The story is always the same no matter what the player does. What's the point of interactivity if every action yields the same result?
Some suggestions:
- If the player breaks the rules on the first day, the parents should scold and warn the kid of the dire consequences of misbehavior.
- If the player breaks the rules on the second and third day as well, the forest should not protect the kid from the bandits.
- Also there really is no need show the three rules on the screen at all. It's not difficult to remember them. In fact it would be more interesting if the rules were complicated and harder to remember causing reckless players to err accidentally.
Awesome atmosphere! I like the graphical style. Good story, bro!
The art is simple, but managed to provide a really great atmosphere.
It was certainly an interesting experience, though the flowers were a bit unclear (Was I even doing it right?). I guess I was since I cleared the game, though every time I felt a bit of apprehension when I pressed the bell, thinking I might have done it wrong.
On second thought that might have been the point. Either way, good job!
Wow. This was pretty scary actually. You've managed to create a really good mood here.
The story is short, but I found it thought provoking and interesting. A very unique gameplay experience.
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