Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by ElliotFiske - Jam Entry

--> Be sure to go fullscreen! <--




Short narrative game about tending a mysterious forest.

Music by

Adventurer Font by Brian J Smith, available here:

Downloads and Links




Dec 15, 2015 @ 2:50am

Error 404 when I use Unity Web and Firefox

Bogden says ...
Dec 15, 2015 @ 8:33am

Awesome atmosphere! Pretty chilling

Bumblepie says ...
Dec 15, 2015 @ 8:49am

Really great atmosphere, a really simple but effective way of storytelling. I love the simple graphical style, and the music was chilling. This game is amazingly well presented. My only problem with it would be that the gameplay is a bit lacking. I did a second playthrough and deliberately tried to fail, but could only be killed by the bandit. Don't get me wrong, it's scary to go off the path, but if something happened on the second night or something if you broke the rules, it would make the game so much more effective. Or be able to break the rules and explore. Overall, a really good interactive story, less good game.

Dec 15, 2015 @ 8:49am

Great build and atmosphere at the end! I was like "Ha! I know the secret path!" :-P

logon13 says ...
Dec 15, 2015 @ 9:26am

The art style and shaders look really nice. The music is also really good. The two of these combined create a great atmosphere

Dec 15, 2015 @ 9:46am

Okay that was damn lovely.
My only gripe is that it was too short :D
You can certainly expand on it and do more with it, make the Red Green Blue forest thing a little more complex.
Very solid foundation, very good atmosphere!

Ionut(Tyrants.not.found team)

Jeasonfire says ...
Dec 16, 2015 @ 8:25am

Great storytelling, nice visual effects that created atmosphere, and just overall very interesting. I liked it!

Strike says ...
Dec 17, 2015 @ 2:48pm

Great atmosphere

HuvaaKoodia says ...
Dec 18, 2015 @ 3:03pm

As Bumblepie pointed out earlier, nothing happens if the player breaks the rules. The story is always the same no matter what the player does. What's the point of interactivity if every action yields the same result?

Some suggestions:

- If the player breaks the rules on the first day, the parents should scold and warn the kid of the dire consequences of misbehavior.

- If the player breaks the rules on the second and third day as well, the forest should not protect the kid from the bandits.

- Also there really is no need show the three rules on the screen at all. It's not difficult to remember them. In fact it would be more interesting if the rules were complicated and harder to remember causing reckless players to err accidentally.

wehard says ...
Dec 19, 2015 @ 8:28am

Awesome atmosphere! I like the graphical style. Good story, bro!

FireSlash says ...
Dec 19, 2015 @ 9:08am

The art is simple, but managed to provide a really great atmosphere.

It was certainly an interesting experience, though the flowers were a bit unclear (Was I even doing it right?). I guess I was since I cleared the game, though every time I felt a bit of apprehension when I pressed the bell, thinking I might have done it wrong.

On second thought that might have been the point. Either way, good job!

TomenLuca says ...
Dec 19, 2015 @ 1:09pm

Graphics and audio combined give a great mood!

MemoryLeek says ...
Dec 19, 2015 @ 11:23pm

Wow. This was pretty scary actually. You've managed to create a really good mood here.
The story is short, but I found it thought provoking and interesting. A very unique gameplay experience.

Kuality Games says ...
Dec 19, 2015 @ 11:53pm

Was nice to play, but a bit too short

piper82 says ...
Dec 19, 2015 @ 11:58pm

great atmosphere. would love to see more of the story.

mockthebear says ...
Dec 20, 2015 @ 4:27pm

Awesome story!

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