Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Gabriel can grow.

by grifdail - Jam Entry

This is gabriel.

Gabriel can grow.

This is a small plateformer made for Ludum Dare 34 using the theme "Growing". It take a lot of inspiration from Thomas was alone.


Use the Arrow Key to move. Use the Up arrow key to jump. Use the spacebar to grow.
This should also work with a gamepad but I haven't tested it.

Downloads and Links




Dec 15, 2015 @ 1:57am

Very Very well done.

ElliotFiske says ...
Dec 15, 2015 @ 8:53am

Awesome game! The controls were really tight and the level design was incredible. Nicely done!

I loved the text for each level, and the whole thing is really well-designed and well-put together.

logon13 says ...
Dec 15, 2015 @ 9:16am

Nailed the simplistic art style, sound effect and mechanics I would have loved a little bit of music but a great game :)

AboLD says ...
Dec 15, 2015 @ 9:27am

The game looks nice but I can play it.
Could u please share a windows link

moltanem2000 says ...
Dec 15, 2015 @ 9:29am

Very enjoyable :) That switch sfx made me giggle every time

mitya1234 says ...
Dec 15, 2015 @ 9:33am

I like this game, this is for brains but it isn't so hard. Nice work!

James McVitty says ...
Dec 15, 2015 @ 9:45am

Nice! :)

Dec 15, 2015 @ 10:30am

Gabriel could be a girl :D It reminded me of Geometry Dash and Super Meat Boy.

I like the purple theme.

grifdail says ...
Dec 15, 2015 @ 11:02am

@thecatspajamas That's my main regret about the game. Yes gabriel should have been a girl. I hesitated with calling her Gween or Gabrielle. There's really no reason for it to be a boy. It's just a square os a screen.

MaulUdder says ...
Dec 16, 2015 @ 11:54am


Dec 16, 2015 @ 5:18pm

Great game, but the sounds are annoying and repetitive.

Taldius says ...
Dec 18, 2015 @ 12:43pm

Nice game. Even if the gameplay is simple, the overall seems really polished. Also, I love the little texts in each level.
Good job.

GGC_Language says ...
Dec 19, 2015 @ 8:19am

Awesome game!1!! I have enjoyed playing this game.

FireSlash says ...
Dec 19, 2015 @ 8:24am

The art is simple but consistent and clean. The sfx are also fairly on spot, though the death animation doesn't seem to match the sfx there particularly well. Minor niggle though.

The largest issue I saw was the growing mechanic doesn't seem to really serve the player in any meaningful way. There was never really a reason NOT to grow, other than as a toggle to get through tight spaces. Without some kind of penalty or external need to optimize, it felt more like a gimmick than a gameplay mechanic.

As an example, it might have been interesting if the player could only get larger, never able to shrink. This would force the player to make decisions on when to grow, and to strategically map out the level to ensure the narrow routes are solved first.

scorched says ...
Dec 19, 2015 @ 11:35pm

Liked the level self-modification idea!
Gone offscreen when I jumped and started to grow near the ceiling during the jump :(

piper82 says ...
Dec 19, 2015 @ 11:42pm

while short it demonstrated tight controls, nice platforming and great polish. super nice.

jim3wg says ...
Dec 22, 2015 @ 5:10am

Very nice entry, reminds me thomas was alone just a bit, but very clever mechanics

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