Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by PixelMonkey - Jam Entry

We’ve all had one of those days where we wake up in a cold, abandoned cave with nothing but a bucket and the clothes on our back. Best thing to do is probably to try watering those plants lying around the caves!


WASD, Arrows, or Left Analog Stick for movement
Spacebar, W, Z, Up or (A) Button to jump
X, Left Mouse Button, or (X) Button to throw water
C, Right Mouse Button, or (B) Button to grab/pull blocks and toggle levers

NOTE: We've had some pretty significant last minute issues with the game running significantly differently than expected after exporting, as well as inconsistencies between browsers. Apologies if you're affected by this, I'll try and figure out if there's anything I can do to fix it.

I've uploaded a slightly more fixed version, where I removed a game-ending bug from a level, added control instructions from this page to the title screen, and fixed a spelling error in the credits (sorry about that Rhys).
I don't believe the changes are significant enough to label this as a post-compo version or anything, but I'm leaving the first build up regardless.

Downloads and Links




justinooncx says ...
Dec 15, 2015 @ 2:47am

Uuuuh... I seem to be stuck on the first level. Every time I escape, it just resets the level...

JanGames says ...
Dec 15, 2015 @ 3:07am

Nice game, it took me a while to get the idea. Intructions on the screen at least for basic controls and gameplay would have been nice.

PixelMonkey says ...
Dec 15, 2015 @ 10:29am

Really sorry about that, Construct 2 seems to have decided that it doesn't like me. I can't get it consistently behave OR misbehave, making this issue difficult to troubleshoot. While I'm not sure whether it will help, what browser (and version of) are you using?

fafastudio says ...
Dec 18, 2015 @ 11:07pm

Too bad there is only 1 level (at least playable)
First time i launched the game, i got stuck in the bounds and it made me feel like in a ununderstanding speedrun xD

Anyway, the concept is very interesting, i loved how you try to make a puzzle game.
And the music is very nice !

Shovix says ...
Dec 18, 2015 @ 11:17pm

cool pixels

PixelMonkey says ...
Dec 18, 2015 @ 11:29pm

Sounds like you've got the same issue as justinooncx. I'm trying to figure out what the problem could be but I'm not having much luck. Thanks for the feedback regardless!

AndyBrown says ...
Dec 18, 2015 @ 11:49pm

Nice platformer! I can see your team must have put a lot of effort in to get all of those mechanics working together. With how much the bucket leaks, I was expecting there to be a timer with how long I had to throw the water at first. I think that could add an interested element to the game as well. Nice music as well, although some more sound effects would have really added to the overall experience.

jonask says ...
Dec 18, 2015 @ 11:52pm

This is too buggy to play.

PixelMonkey says ...
Dec 18, 2015 @ 11:55pm

Indeed, it seems like things have fallen into the two camps of "Runs as intended with no obvious issues" or "Simply doesn't work", seemingly arbitrarily. What browser and OS are you using?
Thanks! The bucket leaking could be an interesting mechanic, actually. As it is the only reason there's such an abundance of particles is that we ran out of time to draw 2 sets of sprites, and so drawing a character with a bucket you couldn't see inside and overlaying water particles was the simpler option.

Xanjos says ...
Dec 19, 2015 @ 12:30am

I seem to be playing the first level over and over for some reason as well (Playing on Firefox/Windows) but the water bucket was actually interesting.

piper82 says ...
Dec 19, 2015 @ 10:38pm

decent mechanics. ground texture in background hurts eyes after a while and platforms are hardly visible on it. good entry.

zenmumbler says ...
Dec 21, 2015 @ 4:45pm

The original version won't let me exit level 2 and the updated one has the issue you mentioned where levels restart when exited, sometimes. Taking a quick look at the files in your project I see that the levelOrder.txt file looks rather weird and also in a few of you levelX.txt files there seems to be text prepended of file paths, see e.g. level11.txt. I would clean up your data and upload it once you're sure the data is in order.

I do like your music though and the idea seems nice.

PixelMonkey says ...
Dec 23, 2015 @ 12:34am

Ah, nice catch! Thanks for looking into that, I've cleaned up the levelX files. levelOrder is actually correct as far as I can tell. What's interesting is that I made no attempt between the original and updated builds to address the level transition issues, as I had no idea what the problem was, and so even between versions that should be identical in that regard it's not being consistent.

g12345 says ...
Dec 23, 2015 @ 9:02am

I really can't say much about the game. Almost every room transition went to a wrong room, or to a room I've previously had finished.

The very few puzzles I've played had some good ideas but it's not fun yet. (note: I'm playing the Original Version)

EDIT: I just played the Updated version and the only thing I can do there is doing the same room over and over again.

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